Live online Kits shipped homeRun by guru.cool

Workshops where your child makes something real

30 short, live online workshops for ages 4 to 15: coding, robotics, art, speaking, maths and life skills. Each one ends with something your child made or can now do, and for 20 of them a kit of real materials arrives at your door first.

Ages 4 to 15 2 to 6 live sessions Ends with something made
Ships before session 1
Drag to turn it
Yours to keep
Workshops
30, in 5 kinds
Ages
4 to 15
Kits
20 ship to your door
Run by
guru.cool, live online
What a workshop is

Short, live, and built around one thing they make

Not another class to keep up with. A few sessions, a real thing at the end, and a child who wants to show you.

Tuition follows the textbook

Weekly, for months, measured in marks. Important, but it rarely leaves a child with something to hold up and say “I made this”.

A course covers a syllabus

Many lessons, a lot of ground. Good for depth, and a big commitment before you know whether your child even likes the subject.

A workshop ends with something made

Two to six sessions, each one building towards a robot that steers, a game that plays, a speech on video or a pot on the shelf. The quickest way to find out what your child loves.

Inside a session

A live call where they do more than watch

This is session 2 of Scratch Game Design. Every workshop runs the same way, with its own work on the table.

  • A coach, live

    Not a recorded video. The coach teaches one idea, watches the children try it, and helps whoever is stuck.

  • Children their own age

    Batches are grouped by age, so a 6-year-old and a 13-year-old are not in the same chess session.

  • Hands busy from minute one

    Every session is mostly doing. Children hold work up to the camera or share their screen to get feedback.

  • Something finished at the end

    The last session is a show-and-tell: the game played, the speech given, the robot set loose.

Find a workshop

30 workshops, each with a clear finish line

Filter by your child's age, or by whether a kit ships home. Every card says what your child leaves with.

Science & Technology

8

Code, build, test and look up. Every one ends with something that runs, flies, glows or prints.

Scratch Game Design

Ages 7–11 · 4 live sessions
Laptop

Children build a real catch-the-falling-objects game in Scratch, then add their own twist and publish it.

A game they designed and coded, published online for family to play
4 × 60 minSee it

Python for Young Coders

Ages 10–14 · 6 live sessions
Laptop

The jump from blocks to real typed code, ending in a quiz game your child wrote line by line.

A working quiz game in Python that keeps score and picks questions at random
6 × 60 minSee it

AI Explorers

Ages 9–14 · 3 live sessions
Laptop

How chatbots and image generators actually work, a model trained by hand, and the judgement to know when AI is wrong.

An image classifier they trained themselves, and their own written rules for using AI honestly
3 × 60 minSee it

Robotics with Arduino

Ages 8–14 · 4 live sessions
Kit

A real robot kit arrives at home. Over four sessions children wire it, code it and set it loose on the living-room floor.

A wheeled robot they wired and programmed that sees a wall and turns away from it
4 × 75 min · Robot Builder KitSee it

3D Design & Printing

Ages 9–14 · 4 live sessions
Kit

Design a real object in Tinkercad, then guru.cool 3D-prints it and ships it home. No printer needed.

An object they designed in 3D, printed and posted to their door
4 × 60 min · Print-back BoxSee it

Junior Scientist: Kitchen Lab

Ages 5–9 · 3 live sessions
Kit

Colour-changing potions, a balloon that blows itself up and a rainbow you can stack, with a kit of real lab tools.

Eight experiments done with their own hands, recorded in their own lab journal
3 × 45 min · Little Lab KitSee it

Astronomy & Space

Ages 8–14 · 3 live sessions
Kit

From the Moon's phases to Chandrayaan-3, ending with an evening session spent finding stars from your own balcony.

The ability to find five constellations in the real night sky, plus a scale model of the solar system
3 × 60 min · Night Sky KitSee it

Stop-Motion Animation

Ages 9–14 · 3 live sessions
Kit

Clay characters, a phone on a stand and a lot of patience. The result is a short film with titles and sound.

A 30-second animated film, shot frame by frame on a phone
3 × 60 min · Animation Studio KitSee it

Maths & Thinking

4

Number sense, speed and the patience to solve a hard thing. Four workshops a child can feel getting faster at.

Words & Speaking

6

Reading, writing and standing up to speak. The skills report cards measure least and life measures most.

Public Speaking & Stage Confidence

Ages 7–14 · 4 live sessions
Laptop

From a nervous first minute to a planned, recorded two-minute speech, with feedback at every step.

A two-minute speech, delivered on camera and recorded for them to keep
4 × 60 minSee it

Junior Debate & MUN

Ages 11–15 · 3 live sessions
Laptop

Research a country, argue its case and negotiate a resolution in a mock United Nations committee.

A researched country position, a speech in a mock UN committee, and written feedback
3 × 90 minSee it

Creative Writing & Storytelling

Ages 8–14 · 4 live sessions
Kit

Characters, a plot that turns and an ending that lands. Four sessions, one finished story.

A finished, illustrated short story of their own, edited and ready to print
4 × 60 min · Story Maker KitSee it

Phonics & Reading Readiness

Ages 4–7 · 5 live sessions
Kit

Letter sounds, blending and first books, in short, playful sessions built for four-to-seven-year-olds.

Blending sounds to read simple words, and their first little books read on their own
5 × 40 min · First Reader KitSee it

Cursive Handwriting & Calligraphy

Ages 6–12 · 5 live sessions
Kit

Joined-up letters taught family by family, then a chisel-tip pen and their name in italic calligraphy.

Neat joined-up writing, and a calligraphy piece ready to frame
5 × 45 min · Calligraphy KitSee it

Spoken English Confidence

Ages 6–12 · 5 live sessions
Laptop

Everyday English spoken out loud, in small groups, with real conversations from the first session.

The confidence to introduce themselves, ask and answer questions, and hold a short conversation in English
5 × 45 minSee it

Art & Performance

5

Paint, clay, India's folk styles, the stage and the camera. Each ends with work to put on a wall or a screen.

Life Skills

7

Money, food, calm, safety online and how to study. What school assumes children already know.

Money Smart

Ages 8–14 · 3 live sessions
Kit

Needs and wants, saving for something real, and how money grows, taught with jars, games and real prices.

A personal budget, a savings goal with a date, and three money jars of their own
3 × 60 min · Money Jar KitSee it

Young Entrepreneurs

Ages 10–15 · 4 live sessions
Laptop

Find a problem, test the idea, price it and pitch it, then sell the first few for real.

A product idea tested with real customers, priced, pitched, and sold to family or neighbours
4 × 60 minSee it

Cyber Safety & Digital Citizenship

Ages 8–14 · 2 live sessions
Laptop

Scams, strong passwords, privacy settings and what to do about a mean message, in two practical sessions.

The ability to spot a scam, set strong privacy settings, and know exactly what to do when something goes wrong online
2 × 60 minSee it

Fireless Cooking & Nutrition

Ages 6–12 · 3 live sessions
Kit

Real cooking with no stove and no sharp knives: bhel, sandwiches, laddoos and a healthy plate.

Five recipes they can make on their own without a flame, and a healthy plate they can plan
3 × 60 min · Little Chef KitSee it

Mindfulness & Yoga for Kids

Ages 5–12 · 4 live sessions
Kit

Breathing that calms, yoga poses that wake up the body, and a routine for exam days and bedtimes.

A ten-minute calm routine of breathing, poses and a body scan, which they can do on their own
4 × 40 min · Calm Corner KitSee it

Study Skills & Memory Techniques

Ages 10–15 · 3 live sessions
Kit

How memory actually works, and the methods that use it: active recall, spacing, Cornell notes and a memory palace.

Their own note-taking and revision system, tried on a real chapter from their syllabus
3 × 60 min · Study ToolkitSee it

Young Naturalist

Ages 7–12 · 3 live sessions
Kit

Birds, leaves and bugs in your own neighbourhood, recorded in a field journal with a real hand lens.

A field journal of birds, plants and insects they found and identified near home
3 × 60 min · Field Explorer KitSee it
Kits that ship home

Real materials, at the door before session 1

20 workshops need more than a laptop, so the materials come to you: a robot to wire, clay to shape, an abacus, a speed cube, a star wheel. Every kit is your child's to keep. Open one to see everything inside.

Ships before session 1

Robot Builder Kit

For Robotics with Arduino, ages 8–14

  • Uno board
  • Motors + wheels
  • Distance sensor
  • Jumper wires
See what's inside
Ships after the last session

Print-back Box

For 3D Design & Printing, ages 9–14

  • Their own print
  • Design sheet
  • Caliper
See what's inside
Ships before session 1

Little Lab Kit

For Junior Scientist: Kitchen Lab, ages 5–9

  • Goggles
  • Test tubes
  • Indicator
  • Lab journal
See what's inside
Ships before session 1

Night Sky Kit

For Astronomy & Space, ages 8–14

  • Star wheel
  • Red torch
  • Scale string
See what's inside
Ships before session 1

Animation Studio Kit

For Stop-Motion Animation, ages 9–14

  • Phone stand
  • Clay
  • Backdrops
  • LED light
See what's inside
Ships before session 1

Abacus Kit

For Abacus Starter, ages 5–10

  • 17-rod abacus
  • Practice book
  • Flash cards
See what's inside
Ships before session 1

Tournament Chess Kit

For Chess: Openings to Tactics, ages 6–14

  • Roll-up board
  • Pieces
  • Puzzle cards
See what's inside
Ships before session 1

Speed Cube Kit

For Rubik's Cube Solving, ages 7–14

  • Speed cube
  • Method card
  • Stand
See what's inside
Ships before session 1

Story Maker Kit

For Creative Writing & Storytelling, ages 8–14

  • Story dice
  • Notebook
  • Character cards
See what's inside
Ships before session 1

First Reader Kit

For Phonics & Reading Readiness, ages 4–7

  • Sound cards
  • Magnetic letters
  • Mini-books
See what's inside
Ships before session 1

Calligraphy Kit

For Cursive Handwriting & Calligraphy, ages 6–12

  • Calligraphy pens
  • Practice book
  • Guide pad
See what's inside
Ships before session 1

Young Artist Kit

For Drawing & Painting Basics, ages 5–12

  • Sketchbook
  • Pencils
  • Watercolours
  • Brushes
See what's inside
Ships before session 1

Folk Art Kit

For Indian Folk Art: Madhubani, Warli, Gond, ages 7–14

  • Handmade paper
  • Fine-liners
  • Poster colours
See what's inside
Ships before session 1

Clay Studio Kit

For Clay Modelling, ages 5–12

  • Air-dry clay
  • Modelling tools
  • Paints
See what's inside
Ships before session 1

Mobile Film Kit

For Phone Photography & Filmmaking, ages 10–15

  • Clip-on lenses
  • Mini tripod
  • Remote
See what's inside
Ships before session 1

Money Jar Kit

For Money Smart, ages 8–14

  • Three jars
  • Play money
  • Budget pad
See what's inside
Ships before session 1

Little Chef Kit

For Fireless Cooking & Nutrition, ages 6–12

  • Safe knife
  • Apron
  • Recipe cards
See what's inside
Ships before session 1

Calm Corner Kit

For Mindfulness & Yoga for Kids, ages 5–12

  • Breathing ball
  • Pose cards
  • Glitter jar
See what's inside
Ships before session 1

Study Toolkit

For Study Skills & Memory Techniques, ages 10–15

  • Planner
  • Flashcards
  • Desk timer
See what's inside
Ships before session 1

Field Explorer Kit

For Young Naturalist, ages 7–12

  • Field journal
  • Hand lens
  • Bird card
  • Bug viewer
See what's inside
How it works

From reserving a seat to the show-and-tell

  1. Reserve a seat

    Pick a workshop and leave your number, your child's age and a good time. Nothing is charged.

  2. guru.cool calls you

    To confirm a batch time and the fee, and for kit workshops, where the kit should go.

  3. The kit arrives

    Before session 1, with everything your child needs except what every home has, which the page lists.

  4. Live sessions, then show-and-tell

    Your child joins from a laptop or tablet, and the last session ends with what they made.

Questions parents ask

About the workshops

What is a workshop, and how is it different from a course or tuition?
Tuition helps with school marks and a course covers a syllabus over months. A workshop is short, two to six live sessions, and is built around one thing your child makes or learns to do: a robot, a game, a speech, a painting, a solved cube. Every session builds towards it.
Who runs the workshops?
guru.cool runs every workshop on this page, live and online. Tuition.in lists them and passes your seat request to guru.cool's team, who confirm the batch with you.
How do the live sessions work?
Your child joins a live video session from a laptop or tablet, with a coach and other children of a similar age. The coach shows something, the children try it straight away, and they hold their work up to the camera or share their screen for feedback.
What comes in a kit, and when does it arrive?
Each workshop page lists every item in its kit. Kits ship to your door before session 1 and are your child's to keep. The one exception is 3D Design & Printing, where guru.cool prints your child's own design after the last session and posts it home.
What happens after I reserve a seat?
guru.cool calls or messages you on the number you give to confirm a batch time, the fee and, for kit workshops, the delivery address. Nothing is charged when you reserve.
What does my child need at home?
A laptop or tablet with a camera and a quiet corner. Each workshop page lists anything else, such as a ruler, kitchen ingredients or a patch of floor for a robot.
My child's age is at the edge of a range. Should we still book?
The ranges are a guide. Choose by interest, tell guru.cool your child's age when they call, and they will suggest the batch that fits.
Can I sit in?
Yes. For the youngest children, Phonics especially, a parent beside them is part of the workshop. For older children, most parents sit in for the first few minutes and then leave them to it.

Older, and preparing for an exam? Exam guidance, courses and test series.

A few sessions. Something they made.

Pick a workshop for your child's age, reserve a seat, and guru.cool will call to set it up. If it needs a kit, the box comes to you.

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