By the end of this chapter you'll be able to…

  • 1Tell scalars from vectors, and say why path length and displacement differ
  • 2Add and subtract vectors graphically, and resolve one into components
  • 3Use the law of cosines when two vectors are not at right angles
  • 4Compute scalar and vector products, and know which one vanishes when
  • 5Explain why horizontal and vertical motion in a plane are independent
  • 6Derive time of flight, maximum height and range for a projectile
  • 7Show why a projectile's path must be a parabola
  • 8Explain why uniform circular motion is accelerated, and find its direction
💡
Why this chapter matters
Chapter 2 got by with a plus sign and a minus sign, because a straight line offers only two directions. In a plane that trick dies, and you need a way to say 'this much, in that direction'. Build that, and two results fall out: a projectile's horizontal and vertical motions never touch each other, and moving in a circle at constant speed is still accelerated.

Motion in a Plane

1. What this chapter covers

Textbook sectionTopic
3.1Why the plus and minus signs of Chapter 2 stop being enough
3.2Scalars and vectors
3.3Multiplying a vector by a real number
3.4Adding and subtracting vectors graphically
3.5Resolving a vector into components
3.6Vector addition, analytical method
3.7Position, velocity and acceleration as vectors
3.8Motion in a plane with constant acceleration
3.9Projectile motion
3.10Uniform circular motion

The chapter splits cleanly in half: sections 3.2 to 3.6 build the mathematics, and 3.7 to 3.10 spend it.


2. Read this before you revise: one gap and one removal

The gap — scalar and vector products

CBSE lists "Scalar and Vector product of vectors" under Chapter 3. The NCERT chapter never mentions them.

This is not a matter of emphasis. The words "scalar product", "vector product", "dot" and "cross" appear zero times in the 2026-27 Chapter 3. The single occurrence of the word "product" in the whole chapter is about the dimensions of .

Where NCERT actually teaches them:

ProductTaught inWhy it appears there
Scalar (dot) productChapter 5, textbook section 5.1.1Needed to define work
Vector (cross) productChapter 6, textbook section 6.5Needed for torque and angular momentum

Chapter 5 says so in as many words: "We have learnt about vectors and their use in Chapter 3… We now need to know how vectors are multiplied."

So you are examinable on material your chapter does not contain. Section 7 below covers it, because leaving it out would cost you marks.

The removal — relative velocity in two dimensions

Older editions carried a section on relative velocity in a plane. It is gone from the 2026-27 chapter, and CBSE does not list it here either — so unlike Chapter 2's case, nothing is orphaned.

The idea survives only inside worked examples that combine two velocities by ordinary vector addition: a boy deciding how to hold his umbrella in a crosswind, and a motorboat crossing a current. Both are in section 6 below.


3. Scalars and vectors

A scalar is fully specified by one number and its unit. Distance, mass, temperature, the time an event happened. Scalars combine by ordinary arithmetic.

A vector means nothing until you give it both a magnitude and a direction. Displacement, velocity, acceleration, force.

The consequence is that vectors do not obey ordinary arithmetic. Walk 3 m east, then 4 m north:

QuestionAnswer
How far did you walk?7 m — that is the path length, a scalar
How far are you from the start?5 m — that is the displacement, a vector

Both numbers are right. They answer different questions. Every difficulty in this chapter traces back to that one distinction.

Multiplying a vector by a real number

Multiply by a real number and you get :

  • Its magnitude is times the original.
  • Its direction is unchanged if , and exactly reversed if .

Multiplying by therefore gives a vector of the same size pointing the opposite way — which is exactly what makes subtraction possible.


4. Adding and subtracting vectors graphically

Head-to-tail (triangle) method. Draw . From its head, draw . The vector from the tail of to the head of is .

Parallelogram method. Draw and from a common tail, complete the parallelogram, and the diagonal from that shared tail is the resultant.

The two methods always agree. They are the same construction seen from different angles.

Two properties are worth stating rather than assuming:

PropertyStatementWhat it lets you do
CommutativeAdd in any order
AssociativeGroup in any way

Subtraction is defined, not invented. means . Reverse , then add. There is no separate rule.

The null vector has zero magnitude, and no direction is specified, since a thing of zero length has no direction to speak of. It satisfies

You get it by adding a vector to its own negative — the formal way of saying that walking somewhere and back leaves zero displacement.


5. Resolution, and the analytical method

Graphical construction is good for understanding and hopeless for precision. The fix is to resolve each vector into perpendicular components.

For a vector at angle to the x-axis:

Running it backwards recovers the vector:

Once every vector is in component form, addition becomes arithmetic — add the x-components, add the y-components, done. All the geometry has been converted into two independent sums, and that conversion is the entire point of the method.

The trap here is the quadrant. An inverse tangent cannot tell a vector pointing up-and-right from one pointing down-and-left — both give the same ratio. Always check the signs of the components against your answer.

When the vectors are not at right angles

For two vectors separated by angle , the resultant's magnitude follows the law of cosines:

and its direction follows the law of sines.

Note the plus sign before the term. It is there because is the angle between the two vectors drawn from a common tail. Setting collapses this to Pythagoras, which is a quick check that you have written it the right way round.


6. Two worked examples that replace the removed section

Which way to hold the umbrella (Example 3.1)

Rain falls vertically at 35 m/s. A wind blows at 12 m/s from east to west. Which way should a boy at a bus stop hold his umbrella?

Treat both as vectors and add them. They are perpendicular, so:

The direction is tilted from the vertical by , toward the west.

The physical lesson: rain "falling vertically" only falls vertically for someone standing still in still air. Combine it with any horizontal motion and it arrives at a slant.

The motorboat and the current (Example 3.3)

A motorboat heads north at 25 km/h; the current runs at 10 km/h, 60° east of south. Find the resultant velocity.

These are not perpendicular, so the law of cosines earns its keep. The angle between them is 120°, and :

Notice the resultant (22 km/h) is less than the boat's own speed (25 km/h). The current has a southward component that partly cancels the boat's progress. Adding two vectors can decrease the total — something that never happens with scalars.


7. Scalar and vector products — examinable, but not in this chapter

CBSE lists both under Chapter 3, so here they are. Neither appears in the NCERT Chapter 3 text.

The scalar (dot) product

It takes two vectors and returns a scalar. In component form:

CaseResultWhy
Fully aligned
0Perpendicular vectors have zero dot product
Opposed

It is commutative: .

This is how work is defined in Chapter 5 — only the part of the force along the displacement does work, and is what extracts that part.

The vector (cross) product

It takes two vectors and returns a vector, perpendicular to both, with direction given by the right-hand rule.

Order matters, and this is the classic slip:

The dot product does not care about order. The cross product reverses sign.

CaseResult
or 0 — parallel vectors have zero cross product
, the maximum

This is how torque and angular momentum are defined in Chapter 6.

Remember the two zeros the opposite way round: the dot product vanishes when the vectors are perpendicular; the cross product vanishes when they are parallel.


8. Motion in a plane, and the idea that makes it easy

With the algebra in place, the kinematics carries straight over from Chapter 2. Every quantity simply becomes a vector.

QuantityComponent form
Position
Velocity
Acceleration

For constant acceleration, the Chapter 2 equations hold in vector form:

Here is the idea that makes two-dimensional problems tractable at all. Because a vector equation holds component by component, the x-motion and the y-motion are completely independent. What happens horizontally has no influence on what happens vertically.

So a two-dimensional problem is not twice as hard as a one-dimensional one. It is two one-dimensional problems that happen to share a clock. Every projectile question in this chapter is solved by exploiting exactly that.


9. Projectile motion

A projectile is given an initial velocity and then left alone, with gravity the only force and air resistance neglected. Taking upward as positive:

That single line is the whole physical content. Horizontally there is no acceleration, so the horizontal velocity never changes. Vertically it is ordinary free fall.

Launching at speed and angle :

Eliminate between them and becomes a quadratic in . That is why the path is a parabola — not because anyone assumed it, but because it falls out of two independent motions.

The three standard results

QuantityExpressionWhere it comes from
Time of flightSet , take the non-zero root
Maximum heightSet the vertical velocity to zero
Horizontal rangeHorizontal speed times time of flight

Since is largest when , the range is maximum at .

Galileo's symmetry result (Example 3.6)

Galileo stated in Two New Sciences that elevations exceeding or falling short of 45° by equal amounts give equal ranges.

The proof is short. For angles and , the quantity becomes and . But

Range depends on the angle only through , so the two ranges are identical. A launch at 30° and a launch at 60° travel exactly as far.

The horizontal throw (Example 3.7)

A hiker on a 490 m cliff throws a stone horizontally at 15 m/s. Find the time to reach the ground and the impact speed.

The initial vertical velocity is zero, so the vertical motion is a plain drop from rest — the horizontal 15 m/s makes no difference to how long the fall takes.

From we get s.

At impact the horizontal velocity is still 15 m/s, since nothing ever changed it. The vertical velocity is m/s. So:

This is independence at its most vivid: a stone thrown horizontally and a stone simply dropped from the same cliff hit the ground at the same moment.

The cricket ball (Example 3.8)

Thrown at 28 m/s, 30° above the horizontal, with m/s²:

QuantityWorkingResult
Maximum height10.0 m
Time of flight2.9 s
Range69 m

10. Uniform circular motion

An object moving on a circle at constant speed is in uniform circular motion. "Uniform" refers to the speed, and only to the speed.

This motion is accelerated. Velocity is a vector; its magnitude is constant here, but its direction changes continuously, since velocity always points along the tangent. A changing vector has a non-zero rate of change, so there is acceleration — even though the speedometer never moves.

Anyone who says "constant speed means no acceleration" has quietly swapped a vector for a scalar.

Which way does that acceleration point?

Take the object at two nearby points, P and P′.

  1. The path is circular, so is perpendicular to , and is perpendicular to .
  2. It follows that is perpendicular to .
  3. Average acceleration points along , and points along the motion.
  4. So the acceleration is perpendicular to the motion.

Shrink the interval to zero and that perpendicular direction becomes precisely toward the centre — which is why it is called centripetal, meaning centre-seeking.

with the related quantities:

This chapter gives the centripetal acceleration only. Centripetal force, the that causes it, needs Newton's laws and belongs to Chapter 4. It is not part of this chapter's kinematics.

The insect in a groove (Example 3.9)

An insect completes 7 revolutions in 100 s in a circular groove of radius 12 cm.

QuantityWorkingResult
Angular speed0.44 rad/s
Linear speed5.3 cm/s
Acceleration magnitude2.3 cm/s²

The example then asks the better question: is the acceleration vector constant?

No. Its magnitude is fixed at 2.3 cm/s², but it always points at the centre, and that direction turns continuously as the insect goes round. A vector of fixed length and rotating direction is not a constant vector.

Constant magnitude and constant vector are two different claims. This example exists to keep them apart.


Summary

  • Along a line, signs were enough. In a plane you need magnitude and direction, so vectors replace signed numbers.
  • Path length and displacement answer different questions: 3 m east then 4 m north is 7 m walked, 5 m displaced.
  • scales the magnitude by and reverses the direction when is negative — which is what makes subtraction possible.
  • Vector addition is commutative and associative; subtraction is defined as adding the negative.
  • Resolve into components and addition becomes two independent sums. Check the quadrant — an inverse tangent alone cannot.
  • Not at right angles: . The plus sign is there because is measured between the vectors.
  • CBSE examines scalar and vector products under this chapter, but NCERT teaches them in 5.1.1 and 6.5. Dot gives a scalar and vanishes at 90°; cross gives a vector and vanishes at 0°.
  • A vector equation holds component by component, so horizontal and vertical motion are independent and share only a clock.
  • For a projectile and ; the path is a parabola because it must be.
  • , , , with range greatest at 45°.
  • Angles equally above and below 45° give equal ranges — 30° and 60° travel the same distance.
  • A horizontally thrown stone and a dropped stone land together.
  • Uniform circular motion is accelerated: , directed at the centre. Constant speed is not constant velocity.
  • The acceleration in circular motion has constant magnitude but is not a constant vector.

Key formulas & results

Everything you need to memorise, in one card. Screenshot this for revision.

Resolving a vector
Ax = A cos(theta), Ay = A sin(theta)
Components along perpendicular axes. This turns all the geometry into arithmetic.
Rebuilding a vector from components
A = sqrt(Ax^2 + Ay^2), theta = tan^-1(Ay/Ax)
Check the quadrant against the signs of the components — an inverse tangent alone cannot tell up-right from down-left.
Adding two vectors at any angle
R = sqrt(A^2 + B^2 + 2AB cos(theta))
Law of cosines. The plus sign is there because theta is measured between the vectors drawn from a common tail. At 90 degrees it becomes Pythagoras.
Scalar (dot) product
A.B = AB cos(theta) = AxBx + AyBy + AzBz
Gives a scalar. Zero when the vectors are perpendicular. Commutative. NCERT teaches it in Chapter 5, section 5.1.1, but CBSE examines it here.
Vector (cross) product
|A x B| = AB sin(theta), A x B = -(B x A)
Gives a vector perpendicular to both, by the right-hand rule. Zero when the vectors are parallel. NCERT teaches it in Chapter 6, section 6.5.
Motion in a plane, in vector form
v = v0 + a t, r = r0 + v0 t + (1/2) a t^2
The Chapter 2 equations, now as vectors. They hold component by component, which is what makes the x and y motions independent.
Projectile: the whole physical content
ax = 0, ay = -g
Horizontal velocity never changes; vertical motion is ordinary free fall. Everything else in projectile motion follows from this one line.
Projectile position at time t
x = (u cos(theta)) t, y = (u sin(theta)) t - (1/2) g t^2
Eliminate t between these two and y becomes a quadratic in x — which is why the path is a parabola.
Time of flight
T = 2 u sin(theta) / g
From setting y back to zero and taking the non-zero root.
Maximum height
H = u^2 sin^2(theta) / 2g
From setting the vertical velocity to zero at the top.
Horizontal range
R = u^2 sin(2 theta) / g
Horizontal speed times time of flight, using 2 sin(x) cos(x) = sin(2x). Maximum at 45 degrees, and equal for any two angles equally above and below it.
Centripetal acceleration
a_c = v^2 / R = omega^2 R
Directed toward the centre. This chapter gives the acceleration only — centripetal force needs Newton's laws and belongs to Chapter 4.
Circular motion quantities
omega = 2 pi / T = 2 pi nu, v = omega R, a_c = 4 pi^2 nu^2 R
Angular speed, linear speed and acceleration in terms of period T or frequency nu.
⚠️

Common mistakes & fixes

These are the exact errors that cost students marks in board exams. Read them once, save yourself the trouble.

WATCH OUT
Adding vector magnitudes like ordinary numbers
Two vectors only add to A + B when they point the same way. In general the resultant is sqrt(A^2 + B^2 + 2AB cos(theta)). Walk 3 m east then 4 m north and you have walked 7 m but moved only 5 m.
WATCH OUT
Assuming a resultant must be larger than each vector
It need not be. When the angle between them exceeds 90 degrees the cosine term is negative and the resultant can be smaller than either vector — a boat heading north at 25 km/h in a current 60 degrees east of south ends up doing about 22 km/h.
WATCH OUT
Trusting the inverse tangent to give the direction
tan inverse cannot distinguish a vector pointing up-and-right from one pointing down-and-left, because both give the same ratio. Always check the signs of the two components and place the vector in the correct quadrant.
WATCH OUT
Thinking the horizontal velocity of a projectile changes
Horizontal acceleration is zero, so the horizontal velocity is the same at launch, at the peak and at impact. Only the vertical component changes, and it changes because of gravity alone.
WATCH OUT
Believing a heavier or faster horizontal throw takes longer to fall
The time to fall depends only on the vertical motion, which starts from rest in a horizontal throw. A stone thrown horizontally and one simply dropped from the same height land at the same instant.
WATCH OUT
Thinking velocity is zero at the top of a projectile's flight
Only the vertical component is zero there. The horizontal component is unchanged, so the projectile is still moving at u cos(theta) at the highest point, travelling horizontally.
WATCH OUT
Forgetting that range is symmetric about 45 degrees
Range depends on the angle only through sin(2 theta), and sin(90 + x) equals sin(90 - x). So angles equally above and below 45 degrees give identical ranges — 30 degrees and 60 degrees carry exactly as far.
WATCH OUT
Believing uniform circular motion is unaccelerated
Speed is constant but velocity is a vector, and its direction changes continuously along the tangent. A changing vector has a non-zero rate of change, so there is acceleration — of magnitude v^2/R, always pointing at the centre.
WATCH OUT
Calling the centripetal acceleration a constant vector
Its magnitude is constant, but it always points toward the centre, and that direction rotates as the object goes round. Constant magnitude and constant vector are two different claims.
WATCH OUT
Using centripetal force in a Chapter 3 answer
This chapter is kinematics and gives the acceleration only. The mv^2/R force requires Newton's laws and belongs to Chapter 4 — quoting it here answers from the wrong chapter.
WATCH OUT
Mixing up which product vanishes when
The scalar product is zero for perpendicular vectors and largest for parallel ones. The vector product is the opposite: zero for parallel vectors and largest at 90 degrees. Remember them as a pair, not separately.
WATCH OUT
Writing A x B = B x A
The vector product reverses sign when the order is swapped: A x B = -(B x A). Only the scalar product is commutative. This is the most common sign error in vector algebra.

NCERT exercises (with solutions)

Every NCERT exercise from this chapter — what it covers and how many questions to expect.

Practice problems

Work through this chapter's problems as a readiness check — reveal each solution, mark yourself honestly, and get your gap report at the end.

Readiness check

Are you exam-ready for Motion in a Plane?

10 problems from this chapter. Try each one, reveal the worked solution, mark yourself honestly — get your gap report at the end.

10 questions~7 min worth ~23 marks in IGCSE exams

5-minute revision

The whole chapter, distilled. Read this the night before the exam.

  • In one dimension a plus and a minus sign were enough; in a plane you need magnitude and direction, so vectors replace signed numbers.
  • Path length is a scalar and displacement is a vector: 3 m east then 4 m north is 7 m walked but 5 m displaced.
  • Multiplying a vector by a real number scales its magnitude by the absolute value and reverses direction if the number is negative.
  • Vector addition is commutative and associative; subtraction is defined as adding the negative.
  • The head-to-tail and parallelogram methods always agree — they are one construction seen two ways.
  • The null vector has zero magnitude and no specified direction; it is what you get from a vector plus its own negative.
  • Resolve with Ax = A cos(theta) and Ay = A sin(theta); rebuild with A = sqrt(Ax^2 + Ay^2).
  • Once vectors are in components, addition is two independent sums — that is the whole point of the analytical method.
  • An inverse tangent cannot fix the quadrant; check the signs of the components.
  • Not at right angles: R = sqrt(A^2 + B^2 + 2AB cos(theta)). The plus sign is because theta is measured between the vectors.
  • A resultant can be smaller than either vector when the angle between them is obtuse.
  • CBSE examines scalar and vector products under this chapter, but NCERT teaches them in Chapter 5 (section 5.1.1) and Chapter 6 (section 6.5).
  • Scalar product A.B = AB cos(theta) gives a scalar, is commutative, and is zero for perpendicular vectors.
  • Vector product magnitude AB sin(theta) gives a perpendicular vector, is zero for parallel vectors, and reverses sign when the order is swapped.
  • Relative velocity in two dimensions was removed from the 2026-27 chapter, and CBSE does not list it here.
  • A vector equation holds component by component, so horizontal and vertical motion are independent and share only a clock.
  • For a projectile, ax = 0 and ay = -g. That single line is the entire physical content.
  • The path is a parabola because eliminating t between x and y leaves a quadratic — not because anyone assumed it.
  • T = 2u sin(theta)/g, H = u^2 sin^2(theta)/2g, R = u^2 sin(2 theta)/g.
  • Range is maximum at 45 degrees, and equal for any two angles equally above and below it — 30 and 60 travel the same distance.
  • At the top of the flight the vertical velocity is zero but the horizontal velocity is unchanged, so the projectile is still moving.
  • A horizontally thrown stone and a dropped stone hit the ground at the same moment.
  • Uniform circular motion is accelerated because the velocity vector changes direction even when its magnitude does not.
  • Centripetal acceleration a_c = v^2/R = omega^2 R points at the centre; omega = 2 pi/T = 2 pi nu and v = omega R.
  • The centripetal acceleration has constant magnitude but is not a constant vector — its direction rotates continuously.
  • Centripetal force belongs to Chapter 4; this chapter gives the acceleration only.

IGCSE marks blueprint

Where the marks come from in this chapter — so you can plan your prep.

Typical chapter weightage: Unit II sits inside the 23-mark block covering Units I and II (CBSE Class 11 Physics, 70 marks)

Question typeMarks eachTypical countWhat it tests
Projectile motion3-51Derivation of T, H and R, and numericals using them
Vectors and resolution2-31Resolution into components and the law of cosines
Scalar and vector products2-31Definitions, component form, and when each vanishes
Circular motion2-31Centripetal acceleration, and why constant speed still means accelerated
Prep strategy
  • Learn the products from this page — CBSE examines them here but the chapter does not teach them
  • Resolve into components first in every problem; treat x and y as separate one-dimensional problems
  • Derive the projectile results rather than memorising three formulas
  • Be able to say in one sentence why circular motion at constant speed is accelerated

Where this shows up in the real world

This chapter isn't just an exam topic — it lives in the world around you.

Why long jumpers do not take off at 45 degrees

The 45-degree optimum assumes the launch speed is fixed. A human cannot generate the same speed at a steep angle, so real jumpers take off near 20 degrees, trading the ideal angle for the speed they can actually reach.

Tilting an umbrella in the wind

Rain falling at 35 m/s combined with a 12 m/s crosswind arrives at 37 m/s, tilted about 19 degrees from the vertical — which is the angle you instinctively tilt the umbrella to.

Aiming a boat across a river

A boat pointed straight at the far bank does not arrive straight across, because its own velocity and the current add as vectors. Pilots and ferry operators aim upstream by exactly the angle that cancels the drift.

Banked roads and racing lines

Cornering needs an acceleration pointing at the centre of the turn. Knowing it goes as v squared over R is why halving a corner's radius, or doubling the speed, changes the demand so sharply.

Why a dropped package lands ahead of the plane

Released cargo keeps the aircraft's horizontal velocity while it falls, so it travels forward as it descends and lands well ahead of the release point — independence of motion made visible.

Exam strategy

Battle-tested tips from teachers and toppers for this chapter.

1
Resolve every vector into components before doing anything else, then treat x and y as two separate one-dimensional problems that share a clock.
2
Learn the scalar and vector products from this page. CBSE lists them under this chapter and the NCERT chapter does not contain them, so a question on them will find most students unprepared.
3
When a question says 'derive', show the double-angle step 2 sin(theta) cos(theta) = sin(2 theta) explicitly — without it the range derivation is incomplete.
4
Check the quadrant after every inverse tangent by looking at the signs of the components, not just the ratio.
5
In projectile numericals, write down which quantity is zero before substituting: horizontal acceleration always, vertical velocity only at the peak.
6
Do not use mv^2/R in a Chapter 3 answer. This chapter is kinematics and supplies the acceleration only.
7
Use dimensions to check any projectile formula you are unsure of — a stray g or a missing square shows up immediately.
8
If a resultant comes out larger than the sum of the two magnitudes, you have used the wrong sign in the law of cosines.

Going beyond the textbook

For olympiad aspirants and curious learners — topics that build on this chapter.

STRETCH
Solve projectile motion on an inclined plane and find the range up and down the incline, and the launch angle that maximises it.
STRETCH
Analyse non-uniform circular motion, where both a tangential and a centripetal component are present, and find the total acceleration.
STRETCH
Derive the envelope of all projectile trajectories from a fixed launch speed — the parabola of safety bounding every reachable point.
STRETCH
Find the minimum launch speed needed to clear a wall of given height at a given distance, and the angle that achieves it.
STRETCH
Work out the trajectory when a projectile experiences a constant horizontal wind acceleration in addition to gravity.

Where else this chapter is tested

CBSE board isn't the only one — other exams test this chapter too.

CBSE Class 11 Physics examHigh
JEE Main and Advanced (Vectors & Projectiles)High
NEET PhysicsHigh

Questions students ask

The real ones — pulled from the Q&A community and tutor sessions.

The horizontal motion has constant velocity, so x increases linearly with time, while the vertical motion has constant downward acceleration, so y depends on t squared. Eliminating time between x = u cos(theta) t and y = u sin(theta) t - (1/2)g t^2 gives an equation of the form y = ax - bx^2, which is the equation of a parabola. The shape is not an assumption or an approximation — it is forced by combining a uniform motion in one direction with a uniformly accelerated motion in the perpendicular direction.

Acceleration is the rate of change of velocity, and velocity is a vector with both magnitude and direction. In uniform circular motion the magnitude stays constant but the direction changes continuously, since velocity always points along the tangent to the circle. A vector that changes direction is changing, so its rate of change is not zero. That gives a centripetal acceleration of magnitude v squared over R, directed toward the centre. Saying constant speed means no acceleration quietly replaces a vector with a scalar.

Both, in a way that catches students out. The official CBSE 2026-27 curriculum lists 'Scalar and Vector product of vectors' under Chapter 3, so you can be examined on them in that context. But the NCERT Chapter 3 text never mentions them — the words scalar product, vector product, dot and cross do not appear in the chapter at all. NCERT introduces the scalar product in Chapter 5 (section 5.1.1), where it is needed to define work, and the vector product in Chapter 6 (section 6.5), where it is needed for torque. So you must learn them, but you will not find them in your chapter.

Because range depends on the launch angle only through sin(2 theta). Doubling the two angles gives 60 and 120 degrees, and sin(120) equals sin(60), since sin(180 - x) = sin(x). More generally, any two angles equally above and below 45 degrees produce the same range, which is what Galileo stated in Two New Sciences. The two flights are not identical though: the steeper one goes much higher and stays in the air longer, it simply travels the same horizontal distance.

No — they land at exactly the same instant, provided they start from the same height. The horizontal and vertical motions are completely independent, and the time to fall is decided by the vertical motion alone. In a horizontal throw the initial vertical velocity is zero, exactly as it is for a dropped stone, so both undergo the same free fall. The horizontal speed changes where the stone lands, never when.

No, only the vertical component is zero there. The horizontal component is u cos(theta) and nothing ever changes it, since the horizontal acceleration is zero throughout the flight. So at the top the projectile is still moving, horizontally, at u cos(theta). This is a very common slip in numerical work — students set the whole velocity to zero at the peak rather than just its vertical part.

It was removed. Older editions of this chapter carried a section on relative velocity in a plane, but it is not in the 2026-27 NCERT chapter, and CBSE does not list it for Chapter 3 either. Unlike the case in Chapter 2, nothing is left orphaned — no exercise in this chapter needs it. The underlying idea still shows up inside two worked examples that combine velocities by ordinary vector addition: the boy tilting his umbrella in a crosswind, and the motorboat crossing a current.
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