By the end of this chapter you'll be able to…

  • 1Distinguish distance from displacement and speed from velocity
  • 2Define instantaneous velocity and acceleration using calculus
  • 3Apply the three kinematic equations for constant acceleration
  • 4Analyse motion using position-time and velocity-time graphs
  • 5Solve free-fall and relative-velocity problems
💡
Why this chapter matters
Kinematics describes how things move without asking why. Displacement, velocity, acceleration, the equations of motion, and graphical analysis are the foundation of all mechanics -- mastering one-dimensional motion makes projectile, rotational, and orbital motion far easier.

Before you start — revise these

A 5-minute refresher here will save you 30 minutes of confusion below.

Motion in a Straight Line

'Motion is the change of position with time.' — Basic definition

1. Chapter Overview

KINEMATICS describes motion WITHOUT asking about its cause. This chapter focuses on RECTILINEAR motion — motion along a straight line. You will learn the KEY VARIABLES (position, displacement, velocity, acceleration), their relationships, the THREE EQUATIONS of motion for constant acceleration, and how to analyse motion through GRAPHS.


2. Position, Path Length, and Displacement

  • Position (x): Location of an object relative to a chosen origin (can be + or -)
  • Distance (Path Length): TOTAL length of the ACTUAL path travelled (scalar)
  • Displacement: CHANGE in position = final position - initial position (vector, can be +, -, or 0)

Key Distinction

QuantityScalar/VectorDepends on Path?
DistanceScalarYES
DisplacementVectorNO

3. Speed and Velocity

  • Average Speed = Total path length / Total time taken (SCALAR)
  • Average Velocity = Displacement / Total time taken (VECTOR)
  • Instantaneous Velocity v = dx/dt (velocity at an INSTANT)
  • Instantaneous Speed = |v| (magnitude of instantaneous velocity)

Uniform Motion

  • When an object covers EQUAL distances in EQUAL intervals of time
  • Velocity is CONSTANT, acceleration is ZERO

4. Acceleration

  • Average Acceleration ā = (v — u) / t = Δv/Δt
  • Instantaneous Acceleration a = dv/dt = d²x/dt²
  • Uniform Acceleration: Velocity changes by EQUAL amounts in EQUAL time intervals
  • Deceleration: Negative acceleration (velocity decreasing)

Important

  • Acceleration is a VECTOR; direction matters
  • SI unit: m/s²
  • Non-uniform acceleration: a varies with time

5. Kinematic Equations (Constant Acceleration)

For motion with CONSTANT acceleration a, starting with initial velocity u:

  1. v = u + at (velocity-time relation)
  2. s = ut + ½at² (position-time relation)
  3. v² = u² + 2as (velocity-position relation)

Free Fall (a special case)

  • a = +g (downward) or a = —g (upward)
  • g (acceleration due to gravity) ≈ 9.8 m/s² NEAR Earth's surface
  • KEY: All objects fall with the SAME acceleration (ignoring air resistance)

Worked Problem

Q: A ball is thrown upward with initial speed 20 m/s. Find: (a) maximum height, (b) time to reach top, (c) total time in air. Take g = 10 m/s². Solution: (a) At top, v = 0. v² = u² + 2as → 0 = 400 + 2(-10)h → h = 20 m (b) v = u + at → 0 = 20 + (-10)t → t = 2 s (c) Total time = 2 × time to top = 4 s (symmetry of projectile motion)


6. Graphical Analysis

Position-Time (x-t) Graphs

  • Slope of x-t graph = velocity
  • Straight line = uniform velocity
  • Parabola = constant acceleration

Velocity-Time (v-t) Graphs

  • Slope of v-t graph = acceleration
  • Area under v-t graph = displacement
  • Horizontal line = constant velocity

Worked Problem

Q: A car accelerates from rest at 2 m/s² for 5 s, travels at constant speed for 10 s, then brakes to stop in 3 s. Draw v-t graph and find total distance. Solution:

  • Phase 1: v = at = 2×5 = 10 m/s. s₁ = ½×2×25 = 25 m
  • Phase 2: v = 10 m/s. s₂ = 10×10 = 100 m
  • Phase 3: a = (0-10)/3 = -3.33 m/s². s₃ = ½×10×3 = 15 m (area of triangle)
  • Total distance = 25 + 100 + 15 = 140 m

7. Relative Velocity

  • Definition: Velocity of ONE object as observed from ANOTHER moving object
  • v_AB = v_A — v_B (velocity of A relative to B)
  • If two objects move in the SAME direction: v_rel = v₁ — v₂
  • If in OPPOSITE directions: v_rel = v₁ + v₂

Applications

  • Crossing a moving walkway
  • Two trains passing each other
  • Overtaking problems

8. Common Mistakes

  1. Confusing distance and displacement: Displacement can be ZERO while distance is non-zero (round trip)
  2. Sign convention errors: Always define a positive direction and stick to it
  3. Using v = u + at when a is not constant: These equations ONLY work for uniform acceleration
  4. Area under v-t is displacement, NOT distance: If velocity changes sign, area under the axis is negative

9. CBSE Exam Focus

  1. Derivation of equations of motion using calculus (v = dx/dt, a = dv/dt)
  2. Numerical problems on free fall (5-mark)
  3. Relative velocity problems
  4. Area under v-t graph for displacement
  5. Stopping distance and reaction time problems

10. Key Formulas

  • v = u + at
  • s = ut + ½at²
  • v² = u² + 2as
  • sₙ = u + a(n — ½) (distance in nth second)
  • v_rel = v_A — v_B

11. Self-Test (5+ Q&A)

Q1: A particle moves along x-axis with v = 10 + 2t m/s. Find displacement from t = 0 to t = 5 s. A: s = ∫vdt = ∫(10+2t)dt = 10t + t² from 0 to 5 = 50 + 25 = 75 m.

Q2: A car moving at 72 km/h stops in 50 m. Find deceleration. A: u = 72 km/h = 20 m/s. v² = u² + 2as → 0 = 400 + 2a(50) → a = -4 m/s².

Q3: Two trains 100 m each run on parallel tracks at 54 km/h and 72 km/h in opposite directions. Find crossing time. A: v_rel = 54 + 72 = 126 km/h = 35 m/s. Distance = 200 m. Time = 200/35 = 5.71 s.

Q4: A stone is dropped from a tower of height 80 m. Find time to reach ground and speed on impact (g = 10 m/s²). A: s = ½gt² → 80 = 5t² → t = 4 s. v = gt = 40 m/s.

Q5: Can an object have non-zero acceleration but zero velocity? Give an example. A: YES — at the highest point of a vertically thrown ball, v = 0 but a = g = 9.8 m/s² downward.


12. Conclusion

Motion in a straight line is the SIMPLEST form of motion, but the concepts you learn here — displacement vs. distance, instantaneous velocity, acceleration, kinematic equations — form the FOUNDATION for all of mechanics. Master the sign convention and graphical analysis, and you will find more complex motion problems much easier.

Key formulas & results

Everything you need to memorise, in one card. Screenshot this for revision.

Equations of motion (constant a)
v = u + at; s = ut + (1/2)at^2; v^2 = u^2 + 2as
Valid only for uniform acceleration.
Distance in nth second
s_n = u + a(n - 1/2)
Distance travelled during the nth second of motion.
Instantaneous velocity and acceleration
v = dx/dt; a = dv/dt = d^2x/dt^2
Slope of x-t graph is v; slope of v-t graph is a.
Relative velocity
v_AB = v_A - v_B
Same direction: subtract; opposite directions: add.
⚠️

Common mistakes & fixes

These are the exact errors that cost students marks in board exams. Read them once, save yourself the trouble.

WATCH OUT
Confusing distance and displacement
Displacement is a vector and can be zero (round trip) even when distance travelled is large.
WATCH OUT
Using v = u + at when acceleration is not constant
The kinematic equations apply only to uniform acceleration; use calculus (integration) otherwise.
WATCH OUT
Treating area under v-t graph as distance
Area under a v-t graph is displacement; if velocity changes sign, area below the axis is negative.
WATCH OUT
Ignoring sign convention
Choose a positive direction at the start and apply it consistently to u, v, a, and s.

Practice problems

Try each one yourself before tapping "Show solution". Active recall > rereading.

Q1MEDIUM· Calculus
A particle moves with v = 10 + 2t m/s. Find the displacement from t = 0 to t = 5 s.
Show solution
s = integral of v dt = integral(10 + 2t)dt = 10t + t^2, evaluated 0 to 5 = 50 + 25 = 75 m.
Q2MEDIUM· Kinematics
A car moving at 72 km/h stops in 50 m. Find the deceleration.
Show solution
u = 20 m/s. v^2 = u^2 + 2as: 0 = 400 + 2a(50), so a = -4 m/s^2.
Q3MEDIUM· Relative Velocity
Two 100 m trains move at 54 km/h and 72 km/h in opposite directions on parallel tracks. Find the crossing time.
Show solution
Relative speed = 54 + 72 = 126 km/h = 35 m/s. Total distance = 200 m. Time = 200/35 = 5.71 s.
Q4MEDIUM· Free Fall
A stone is dropped from an 80 m tower. Find the time to reach the ground and the impact speed (g = 10 m/s^2).
Show solution
s = (1/2)g t^2: 80 = 5 t^2, so t = 4 s. Impact speed v = g t = 40 m/s.
Q5EASY· Concept
Can an object have zero velocity but non-zero acceleration? Give an example.
Show solution
Yes. At the highest point of a ball thrown vertically upward, the velocity is momentarily zero, but the acceleration is g = 9.8 m/s^2 downward.

5-minute revision

The whole chapter, distilled. Read this the night before the exam.

  • Distance is scalar and path-dependent; displacement is a vector and path-independent.
  • v = dx/dt; a = dv/dt; slope of x-t is v, slope of v-t is a.
  • Equations of motion (v = u + at, s = ut + (1/2)at^2, v^2 = u^2 + 2as) need constant acceleration.
  • Free fall: a = g = 9.8 m/s^2; all objects fall equally ignoring air resistance.
  • Area under a v-t graph gives displacement.
  • Relative velocity v_AB = v_A - v_B; add speeds for opposite directions.
  • An object can have zero velocity with non-zero acceleration.

CBSE marks blueprint

Where the marks come from in this chapter — so you can plan your prep.

Typical chapter weightage: 5-7 marks across the chapter

Question typeMarks eachTypical countWhat it tests
Free-fall / kinematics numericals3-51Equations of motion and gravity
Graphs2-31x-t and v-t graph interpretation
Relative velocity2-31Trains and overtaking
Prep strategy
  • Memorise and practise the three equations of motion
  • Interpret slopes and areas of motion graphs
  • Set sign conventions before solving
  • Use calculus when acceleration varies

Where this shows up in the real world

This chapter isn't just an exam topic — it lives in the world around you.

Vehicle safety

Stopping-distance and reaction-time calculations underpin road-safety rules and braking-system design.

Sports analysis

Tracking velocity and acceleration helps analyse sprinters, jumpers, and projectiles.

Free-fall and gravity

Understanding free fall is the basis for skydiving, drop towers, and measuring g experimentally.

Exam strategy

Battle-tested tips from teachers and toppers for this chapter.

  1. Define positive direction and list u, v, a, s, t before solving
  2. Choose the kinematic equation that omits the unknown you don't need
  3. Use graph slopes and areas for graphical questions
  4. Exploit symmetry in projectile/free-fall timing

Going beyond the textbook

For olympiad aspirants and curious learners — topics that build on this chapter.

  • Solve motion problems with variable acceleration using integration and differentiation.
  • Analyse multi-stage motion (acceleration, cruise, braking) with combined v-t graphs.

Where else this chapter is tested

CBSE board isn't the only one — other exams test this chapter too.

CBSE Class 11 Physics examHigh
JEE Main and Advanced (Kinematics)High
NEET PhysicsHigh

Questions students ask

The real ones — pulled from the Q&A community and tutor sessions.

During ascent gravity decelerates the ball uniformly until its velocity is zero at the top; during descent the same gravity accelerates it through the same distance. Because the magnitude of acceleration and the distance are identical, the time taken to rise equals the time taken to fall, and the ball returns with the same speed it was thrown.

The slope (gradient) of a velocity-time graph at any point equals the acceleration at that instant. A straight upward-sloping line means constant positive acceleration, a horizontal line means zero acceleration (constant velocity), and a downward slope means deceleration. The area under the graph gives the displacement.
Verified by the tuition.in editorial team
Last reviewed on 29 May 2026. Written and reviewed by subject-matter experts — read about our process.
Editorial process →
Header Logo