Kinematics and Laws of Motion — NEET Physics
Mechanics is the largest block in NEET Physics, and it all starts here. Kinematics describes how things move — positions, velocities, accelerations — without asking why. Newton's laws supply the why: forces cause acceleration. Almost every mechanics question in the paper reduces to one of the three equations of motion or a force balance , so the fluency you build in this chapter pays back across projectiles, circular motion, work-energy, rotation and even fluids. We build each idea from its definition, derive the working formulas, and drill them with the exact kinds of problems NEET sets.
1. The vocabulary: scalars, vectors and the four quantities
- Distance (scalar) is the total path length; displacement (vector) is the straight-line change in position. A runner completing one lap has covered a distance of 400 m but zero displacement.
- Speed (scalar) is distance/time; velocity (vector) is displacement/time. Average speed can be non-zero while average velocity is zero.
- Acceleration is the rate of change of velocity — so a body moving at constant speed around a circle is still accelerating, because its direction (and hence velocity) changes.
This distinction is not pedantry: many NEET traps hinge on "distance vs displacement" or "speed vs velocity," especially in circular and to-and-fro motion.
2. The three equations of motion
For constant acceleration, integrating once and twice gives:
where is initial velocity, final velocity, acceleration, displacement, time.
- A car decelerating from 20 m/s at 4 m/s² stops in s and travels m.
Choose the equation that omits the quantity you neither know nor want. Need without ? Use . Need without ? Use .
3. Motion under gravity
Free fall is constant-acceleration motion with m/s² (often taken as 10 for speed), downward. Taking "up" as positive, a body thrown up at speed :
- Thrown up at 20 m/s (): rises m, taking 2 s up and 2 s down.
The motion is symmetric: speed at any height going up equals speed at the same height coming down, and time up equals time down.
4. Motion graphs
Graphs turn calculation into reading:
- Position–time (–): the slope is velocity. A straight line is uniform velocity; a curve is acceleration.
- Velocity–time (–): the slope is acceleration, and the area under the curve is displacement.
A NEET favourite: "displacement = area under the – graph." For a body starting from rest at constant , that area is a triangle, — the second equation of motion, recovered geometrically.
5. Relative velocity
The velocity of A relative to B is .
- Two trains at 60 km/h approaching each other close at km/h; moving apart, .
- River–boat: to cross straight, the boat must head partly upstream so its across-stream component cancels the current.
6. Projectile motion
Gravity acts only vertically, so horizontal and vertical motions are independent, linked only by the shared time. For launch speed at angle :
- Horizontal velocity is constant; vertical velocity starts at and is changed by .
- Range is maximum at (). Complementary angles (e.g. 30° and 60°) give the same range, because .
Worked example 6.1. At m/s, : m. Worked example 6.2. At m/s, : m.
7. Newton's three laws
- First law (inertia): a body continues at rest or in uniform motion unless acted on by a net external force. Inertia is measured by mass.
- Second law: — the working equation of all dynamics. In momentum form, .
- Third law: to every action there is an equal and opposite reaction, acting on a different body — which is why the pair never cancels on a single object.
Rockets, walking and swimming are all third-law propulsion: push mass one way, get pushed the other.
8. Free-body diagrams and their applications
Draw every force on the chosen body, then apply per direction.
Apparent weight in a lift — the normal force (what a scale reads):
- A 50 kg person in a lift accelerating up at 2 m/s² () feels N — heavier than their 500 N true weight.
Frictionless inclined plane — the component of gravity along the slope drives the motion:
At : m/s².
Worked example 8.1 (free fall lift). In free fall the lift and person accelerate together at , so the normal force is zero — the origin of weightlessness. This is the same physics as an orbiting astronaut.
9. Friction
Friction opposes relative sliding, up to a limit:
- Static friction self-adjusts up to its maximum to prevent motion; kinetic friction is roughly constant once sliding.
- On an incline, a block just begins to slide at the angle of repose , where .
- On a rough incline, (sliding down).
Worked example 9.1. If , the angle of repose is — the steepest angle at which the block still rests.
10. Uniform circular motion
Moving in a circle at constant speed still means constant acceleration, directed inward (centripetal):
- m/s on m: m/s², toward the centre.
- Banking of roads: the ideal banking angle (no friction needed) satisfies .
- Maximum speed on a flat curve (friction supplies ): .
Worked example 10.1. Flat curve, , m, : m/s. Above this, the car skids outward.
There is no real outward "centrifugal force" in the ground frame — the inward friction/normal component is the net force; the outward feeling is inertia.
11. Impulse and conservation of momentum
For an isolated system (no external force), total momentum is conserved — the backbone of collision and recoil problems.
- Gun recoil: a 4 kg gun firing a 0.02 kg bullet at 200 m/s recoils at m/s (opposite direction).
- Ball off a wall: a 0.2 kg ball hitting a wall at 10 m/s and rebounding at 10 m/s changes momentum by kg·m/s — twice the incoming momentum, because the direction reverses.
Airbags and follow-through both exploit impulse: stretch to cut the force for the same momentum change.
12. Common traps NEET sets here
- Distance vs displacement / speed vs velocity — especially in circular or to-and-fro motion.
- Using the motion equations when is not constant — they fail entirely.
- Normal force = mg always — false on an incline () or in an accelerating lift.
- Mixing horizontal and vertical in projectiles — keep them separate, joined only by time.
- Forgetting momentum reverses at a wall — , not .
- Inventing a real centrifugal force in the ground frame — the net force in circular motion points inward.
13. Memory aids
- "SUVAT" — the five symbols ; pick the equation missing the one you don't need.
- "45 for range, complements tie" — max range at 45°, and 30°/60° share a range.
- "Up: g+a, Down: g−a, Fall: zero" — apparent weight in a lift.
- "tan θ = μ" — the angle of repose.
- "Inward is the net" — circular motion has no outward force in the ground frame.
14. Exam protocol
- Separate distance/displacement and speed/velocity before starting.
- Confirm constant acceleration, then pick the SUVAT equation that omits your unneeded variable.
- For projectiles, split into horizontal (constant) and vertical (g); range peaks at 45°.
- Always draw a free-body diagram and apply per direction.
- On inclines use and ; remember lift apparent weight .
- Use and the angle of repose .
- Circular motion: inward; banking ; flat-curve .
- Reach for conservation of momentum in recoil/collision and impulse = Δp in force–time problems.
