By the end of this chapter you'll be able to…

  • 1Decide whether an average-speed question wants the harmonic or the arithmetic mean
  • 2Derive the three constant-acceleration equations by integration, and know when they are illegal to use
  • 3Read velocity off an slope and displacement off a signed area, instead of rebuilding the algebra
  • 4Add, subtract and resolve vectors, and use the two products to test for perpendicularity and parallelism
  • 5Turn a two-body problem into a one-body problem with
  • 6Split a projectile into independent horizontal and vertical motions that share only the time, and treat uniform circular motion as accelerated even at constant speed
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Why this chapter matters in JEE Main
Every question here is answered by first naming what is held constant. Constant velocity gives one set of relations, constant acceleration gives the three famous equations, and nothing constant means you integrate. Applying those three equations to a varying acceleration is the single biggest mark-loser in the chapter. The rest of mechanics is built on this one, so a sign convention you fix badly here will cost you marks in Laws of Motion and Rotation too.

Before you start — revise these

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Vector addition, subtraction and resolution
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Differentiating and integrating polynomials
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Trigonometric ratios of standard angles

Kinematics

A car covers the first half of the distance at 40 km/h and the second half at 60 km/h. Find its average speed.

Almost everyone answers 50. It is 48.

Let each half be . Time , so average speed km/h.

The car spends more time at the slower speed, so the slower speed gets more weight. Average speed is always weighted by time, never by distance.

If instead it travelled at those speeds for equal times, the answer would be 50 — the arithmetic mean.

That is this chapter in miniature: identify what is constant and what is being averaged over, and the method picks itself.

1. Position, distance, displacement

Position — a vector from a chosen origin. The origin is your free choice; nothing physical depends on it.

Displacement — change in position. A vector from start to finish. Ignores the route.

Distance — actual path length. A scalar. Can never decrease.

Example: 5 m east then 3 m west distance 8 m, displacement 2 m east.

Always true: distance |displacement|, with equality only if the motion never reverses. Use it as a check on any answer.

Closed path displacement zero, distance non-zero. A runner completing a lap has zero average velocity but non-zero average speed.

2. Scalars and vectors

Scalar — magnitude only: distance, speed, time, mass, work. Vector — magnitude and direction, obeying the triangle law of addition: displacement, velocity, acceleration, force.

The direction requirement is not enough on its own. Electric current has a direction and is still a scalar, because currents at a junction add arithmetically, not by the triangle law.

Unit vector — direction stripped of size: , so . The Cartesian trio are mutually perpendicular unit vectors.

addition resolution A B R θ R² = A² + B² + 2AB cos θ A A cos θ A sin θ θ the two components are independent

Addition. Place them tail to tail and complete the parallelogram, or nose to tail and close the triangle. Both give the same resultant:

Reading the extremes off that formula is worth more than memorising it: gives , gives , and gives . Any resultant must lie between and — a one-line check on every vector answer.

Subtraction is addition of the reverse: . This is the whole content of relative velocity in section 8.

Resolution is addition run backwards — replacing one vector by two perpendicular ones that can be handled separately. Choosing those two directions well is most of the skill in mechanics.

Two products, and they are not interchangeable:

Scalar (dot)Vector (cross)
Definition
Resulta scalara vector, perpendicular to both
Parallel vectorsmaximum, zero
Perpendicular vectorszeromaximum,
Order
Examplework, torque,

In components, , and the cross product is the determinant with in the top row.

Illustration 1

Two vectors of magnitudes 6 and 8 act at to each other. Find the resultant's magnitude and its direction.

from the 6-unit vector.

Bounds check: the answer must lie between and . It does, and it sits nearer the top because is closer to parallel than to antiparallel.

Illustration 2

For and , find , and the angle between them.

,

The negative dot product already told us the angle is obtuse, before any arccosine.

Cross-check the angle: . The two products agree, which is the standard way to catch a slip in either.

3. Velocity and speed

Instantaneous speed |instantaneous velocity|, always. Only the averages can differ.

Journey splitAverage speed
Equal distances at , Harmonic mean
Equal times at , Arithmetic mean

Trap. Which mean applies depends entirely on whether the halves are equal in distance or in time. Examiners set both in the same paper.

4. Acceleration

Velocity is a vector, so acceleration arises from a change in magnitude or direction.

  • — speeding up
  • antiparallel to — slowing down
  • — direction changes, speed does not

Trap. Uniform circular motion is accelerated. Constant speed, changing direction.

"Deceleration" is not a separate concept — it just means opposes . Writing negative without checking the direction of motion is where the sign errors come from.

5. Constant acceleration

Integrate once:

Integrate again for position:

Eliminate between them:

Displacement in the -th second alone:

All four require constant . Applying them to varying acceleration is the single biggest mark-loser in this chapter. If varies, integrate.

Pick a positive direction once and keep it. Most sign errors come from flipping convention halfway — typically making up positive on the rise and down positive on the fall.

When acceleration is not constant

Go back to the definitions and integrate. Nothing else is safe.

If is given as a function of position rather than time, use the chain-rule form instead:

Illustration 3

A particle starts from rest at the origin with . Find its velocity and position at .

The trap, shown explicitly: substituting into gives m/s — double the right answer, because that formula assumes the acceleration held at 12 for the whole two seconds when in fact it grew from zero. Averaging it instead, , happens to give 12 m/s here only because is linear in .

Illustration 4

From rest, . Find the displacement in the 5th second.

Check directly: m, m, difference m.

Note has units of metres but is a displacement per second interval — numerically the average velocity during that second. From rest the successive seconds give 1, 3, 5, 7, 9 m: an AP with common difference .

6. Graphs

t v t at slope = a area = s u
GraphSlope givesArea gives
Position–timeVelocitynothing physical
Velocity–timeAccelerationDisplacement
Acceleration–timeJerk (rarely asked)Change in velocity

Area below the axis is negative. That is exactly how a graph separates the two: displacement is the signed area, distance is the total unsigned area.

  • A position–time graph can never be vertical — two positions at one instant is impossible.
  • Horizontal position–time at rest.
  • Concave up positive acceleration; concave down negative.
  • Straight-line constant acceleration, i.e. the condition for section 5.

7. Motion under gravity

Free fall near the surface: constant downward , independent of mass, air resistance neglected.

Every constant-acceleration result applies with if up is positive.

Thrown up with speed :

QuantityValue
Time to highest point
Maximum height
Total flight time (same level)
Speed back at launch height

The last follows from with .

Conceptual favourite. Ascent and descent times are equal only without air resistance. With drag, the descent takes longer.

Illustration 5

Ball thrown up at 20 m/s from a 25 m tower. . Find the time to hit the ground and the impact speed.

Take up positive, origin at the throwing point ground is at , , .

(reject ).

speed 30 m/s downward.

Check with : .

Note the ball is back at launch height at s moving at 20 m/s down, then covers the remaining 25 m in just 1 more second.

8. Relative velocity

Vector subtraction — componentwise or by triangle. Never subtract magnitudes in two dimensions.

Antisymmetry: . Each observer sees the other at the same speed, opposite direction.

shortest TIME shortest PATH v drift path v current path aim straight across, accept drift aim upstream to cancel the current

River crossing. Shortest time: aim straight across — the crossing time depends only on the component perpendicular to the bank. Shortest path: aim upstream so the upstream component exactly cancels the current.

Rain and umbrella is the same mathematics: rain's velocity relative to you is , and the umbrella tilts along that.

Illustration 6

River 100 m wide, current 3 m/s, boat 5 m/s in still water. Find (a) shortest crossing time and the drift, (b) the steering direction to land directly opposite.

(a) Aim straight across full 5 m/s is perpendicular.

, drift

(b) Cancel the current: the upstream component must be 3 m/s.

upstream of the perpendicular.

Effective crossing speed m/s, so s — slower, as the shortest path always is.

9. Projectile motion

u θ u cos θ (v is horizontal here) H R

The whole idea: horizontal and vertical motions are independent. Gravity acts only vertically, so is constant and the vertical motion is uniformly accelerated.

  • is maximum at , because peaks at .
  • Two angles give the same range. , so and share a range — with different and different .

Trap. At the highest point the velocity is horizontal, not zero. Only vanishes there.

Horizontal projection is the same treatment with : the fall time depends only on the height, so a ball rolled off a table and a ball dropped beside it land together.

Illustration 7

A ball rolls off a table high at . . Find the flight time, the horizontal distance, and the impact speed and angle.

Vertical motion alone fixes the time, and :

Horizontal:

At impact, (unchanged) and :

below the horizontal

Read it back: the 2 s is exactly what a ball simply dropped from the same table would take. The horizontal launch bought distance, not time — which is the independence principle made visible.

Illustration 8

Launched at 20 m/s with range 20 m. . Find the possible angles.

or

or — complementary, as expected.

The two trajectories differ sharply:

1.04 s3.86 s
1.34 m18.7 m

Same range, one flat and fast, one high and slow.

Illustration 9

A and B are 100 m apart on a straight road, B ahead. A moves at 20 m/s, B at 10 m/s, same direction. When does A catch B?

Work in B's frame: m/s, and A must close 100 m.

Position: A has travelled m from its start.

Switching to the relative frame turned a two-body problem into a one-body one. That is what relative velocity is for.

10. Uniform circular motion

Constant speed, continuously changing direction — so the motion is accelerated, which is the trap flagged back in section 4.

O r v (tangent) a_c 90° ω speed constant, velocity never is a is perpendicular to v, so it turns the velocity without changing its magnitude.

The acceleration points to the centre, perpendicular to the velocity at every instant. That perpendicularity is exactly why the speed stays fixed: a force along the motion would change speed, and one across it can only change direction.

QuantityRelation
Time period
Frequency, in hertz
Angular displacement

Trap. says the acceleration rises as the radius shrinks at fixed speed. A tight turn is more punishing than a wide one at the same speed, which is why racing lines are drawn as wide as the track allows.

Illustration 10

A particle moves in a circle of radius at 4 revolutions per second. Find its angular speed, linear speed, centripetal acceleration and period.

Check by the other route: . The two forms agree.

Scale check: that is about 32g. Modest speeds on a small radius produce enormous accelerations, which is how a centrifuge works.

Summary

  • Average speed is weighted by time, never distance. Equal distances harmonic mean; equal times arithmetic mean.
  • distance |displacement|, equality only when motion never reverses.
  • Any resultant lies between and — check every vector answer against that.
  • Dot product zero means perpendicular; cross product zero means parallel. cross-checks the angle the dot product gave.
  • Acceleration comes from a change in magnitude or direction — uniform circular motion is accelerated.
  • The four constant- equations are valid only for constant . Otherwise, integrate.
  • Choose one positive direction and never switch it mid-problem.
  • graph: slope , signed area , unsigned area distance.
  • Under gravity: , , , return speed .
  • . Shortest time: aim across. Shortest path: aim upstream.
  • Projectile: horizontal and vertical are independent. peaks at 45°, and and share a range.
  • At the peak of a projectile the velocity is horizontal, not zero.
  • Horizontal projection: the fall time is set by the height alone, so a ball rolled off a table lands with one simply dropped.
  • Uniform circular motion: , toward the centre, perpendicular to — which is why the speed holds constant.

Key formulas & results

Everything to memorise for the exam hall, in one card. Screenshot this for revision.

Velocity and acceleration
Velocity is a vector, so acceleration comes from a change in magnitude *or* direction. Uniform circular motion is accelerated.
Constant acceleration — the three equations
The first two are one and two integrations of $a$; the third is the first two with $t$ eliminated. Valid **only** for constant $a$ — otherwise integrate. All are vector equations that reduce to signed scalars in one dimension.
Displacement in the nth second
A displacement during one second, so it carries a sign and can be negative. From rest the successive seconds form an AP with common difference $a$: 1, 3, 5, 7…
Average speed — which mean
Equal **distances** at $v_1,v_2$ give the harmonic mean $\dfrac{2v_1v_2}{v_1+v_2}$; equal **times** give the arithmetic mean $\dfrac{v_1+v_2}{2}$. Average speed is always weighted by time, so the slower leg counts for more when the distances match.
Graph rules
Signed area gives displacement, total unsigned area gives distance. An $x$–$t$ graph is never vertical; horizontal means at rest. Concave up means positive acceleration.
Vertical motion
Speed on returning to the launch height equals $u$, from $v^{2}=u^{2}+2as$ with $s=0$. Ascent and descent times are equal only without drag — with drag the descent is longer.
Relative velocity
Vector subtraction — never subtract magnitudes in 2D. Antisymmetric: $\vec{v}_{AB}=-\vec{v}_{BA}$. River crossing: aim straight across for the shortest **time**, upstream for the shortest **path**.
Projectile
$u_x=u\cos\theta$ stays constant; the two motions share only the time. $R$ peaks at $45°$, and $\theta$ and $90°-\theta$ give the same range with different $T$ and $H$. At the peak the velocity is horizontal, not zero.
Vector addition and resolution
Read the extremes rather than memorising: $\theta=0$ gives $A+B$, $\theta=180°$ gives $|A-B|$, $\theta=90°$ gives $\sqrt{A^{2}+B^{2}}$. **Every resultant lies between $|A-B|$ and $A+B$** — a one-line check on any vector answer. Resolution is addition run backwards.
Scalar and vector products
Dot gives a **scalar**, zero when perpendicular, and its sign alone tells you whether the angle is acute or obtuse. Cross gives a **vector** perpendicular to both, zero when parallel, and reverses under swapping. Work is a dot product; torque is a cross product. Computing both cross-checks the angle.
Non-uniform acceleration
The moment $a$ varies, the three standard equations are illegal — go back to the definitions. Use the third form when $a$ is given as a function of **position** rather than time.
Horizontal projection
With $u_y=0$ the fall time depends **only on the height**, so a ball rolled off a table lands at the same instant as one simply dropped beside it. The horizontal launch buys distance, not time.
Uniform circular motion
Constant speed, changing direction, so the motion **is** accelerated. The acceleration points to the centre, perpendicular to $\vec{v}$ — which is precisely why the speed cannot change. At fixed speed the acceleration rises as the radius shrinks, so a tight turn is harsher than a wide one.
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Traps JEE Main sets — and how to dodge them

These are the exact option-traps and misreads that cost marks under negative marking.

WATCH OUT
Using and friends when the acceleration is not constant
If the question gives as a function of , or , the three equations are illegal. Go back to and integrate.
Why it happens: The three equations are drilled so hard they become the default response to any motion problem.
WATCH OUT
Taking the arithmetic mean of two speeds on a two-part journey
Check first whether the halves are equal in distance or in time. Equal distances need the harmonic mean .
Why it happens: "Average" reads as "add and halve", and the arithmetic answer is always one of the options.
WATCH OUT
Saying a body moving in a circle at constant speed has no acceleration
Velocity is a vector. Constant speed with changing direction is still changing velocity, so the body is accelerating.
Why it happens: Acceleration is first met as "speeding up", and that definition never gets replaced.
WATCH OUT
Switching sign convention halfway through a vertical-motion problem
Choose up-positive once, at the start, and keep it for the rise, the fall and the impact. Write it down before the first line of algebra.
Why it happens: Up feels natural on the way up and down feels natural on the way down.
WATCH OUT
Saying the velocity is zero at the top of a projectile's path
Only the vertical component vanishes. The velocity there is horizontal and equal to .
Why it happens: The vertical motion genuinely does stop there, and it is the part being tracked.
WATCH OUT
Assuming the shortest path and the shortest crossing time are the same crossing
They are different. Shortest time aims straight across and accepts drift; shortest path aims upstream and takes longer, because the effective crossing speed drops to .
Why it happens: Both read as "the best way across", so the two get conflated.

Exam-pattern practice

PYQ-style questions with full solutions. Work through them as a readiness check — mark yourself honestly and get your gap report at the end.

Readiness check

Are you exam-ready for Kinematics?

12 problems from this chapter. Try each one, reveal the worked solution, mark yourself honestly — get your gap report at the end.

12 questions~8 min worth ~8 marks in JEE Main exams

5-minute revision

The whole chapter, distilled. Read this the night before the exam.

  • Name what is constant before choosing any equation.
  • distance |displacement|, equal only if the direction never reverses.
  • Equal distances harmonic mean. Equal times arithmetic mean. Average speed is time-weighted.
  • Constant speed on a curve is still acceleration — velocity is a vector.
  • , , — constant only. Otherwise integrate.
  • is a signed displacement over one second, not a distance.
  • Slope of is ; slope of is ; signed area under is displacement.
  • Under gravity: rise , height , flight , return speed . Equal up/down times only without drag.
  • . Shortest time: aim across. Shortest path: aim upstream.
  • Projectile: peaks at ; and share a range; at the peak the velocity is horizontal, not zero.
  • Any resultant lies between and . Dot product zero means perpendicular, cross product zero means parallel, and the two together cross-check the angle.
  • Uniform circular motion: and toward the centre. Perpendicular to , which is why the speed holds constant.

JEE Main question blueprint

How this topic is asked, tier by tier — so you can prep to the pattern.

Typical weightage: ~2 questions (8 marks) of the 100-mark Physics section

Question styleMarks eachTypical countWhat it tests
Distance, displacement and averages41Path length versus net change, and whether an average is weighted by distance or by time
Uniformly accelerated motion and graphs41The three equations and their validity, the $n$-th second formula, and reading slopes and signed areas off motion graphs
Motion under gravity41Vertical motion with a consistent sign convention, projectiles launched from a height, and the effect of drag on ascent versus descent
Relative velocity and projectiles41Vector subtraction of velocities, river crossing and rain problems, overtaking in a relative frame, and independent horizontal and vertical projectile motion
Prep strategy
  • Derive the three equations by integration once, on paper. Knowing where they come from is what tells you when they stop being valid.
  • Drill the distance-versus-time averaging distinction until it is automatic — it is the most reliably set easy question in the chapter.
  • Do every two-body question twice, once in the ground frame and once in the relative frame, until the relative frame becomes the first instinct.

Exam-hall strategy

Battle-tested tips from mentors and toppers for this topic under the sectional clock.

  1. Write down what is held constant before anything else. That one line decides whether the three equations are legal or whether you have to integrate.
  2. Fix one positive direction at the start and keep it to the last line. This alone removes most of the errors in vertical-motion questions.
  3. On any average-speed question, check immediately whether the halves are equal in distance or in time — the wrong mean is always an option.
  4. Attack graph questions geometrically: read the slope, compute the area. Reconstructing the underlying function is slower and rarely needed.
  5. For any two-body question, move into one body's frame straight away rather than writing two position equations and setting them equal.

Beyond the exam

Where this skill shows up in the job you're competing for — and in life.

Accident reconstruction works backwards from skid-mark le…

Accident reconstruction works backwards from skid-mark length using to recover the speed a vehicle was travelling before braking.

Air traffic control computes closest approach between two…

Air traffic control computes closest approach between two aircraft entirely in a relative frame — exactly the overtaking problem in two dimensions.

Navigating a boat across a current

Navigating a boat across a current, or an aircraft through a crosswind, is the river-crossing problem with the crew choosing between shortest time and shortest path.

Where else this topic is tested

Prepare once, score in every exam that asks it.

JEE Main
JEE Advanced
NEET UG
CBSE Class 11 Boards
BITSAT

Questions aspirants ask

Pulled from the Q&A community and mentor sessions.

Because they share a denominator and the numerators are ordered. Average speed is total distance over time; the magnitude of average velocity is the magnitude of displacement over the same time. Distance is the length of the actual path and displacement is the straight line between the endpoints, so distance is always at least as large. Divide both by the same interval and the inequality survives. Equality happens only when the path is a straight line travelled without reversing, which is exactly when path length and straight-line separation coincide.

Yes, and the reason is worth knowing. The gravitational force on a body is proportional to its mass, and Newton's second law divides that force by the same mass to get the acceleration, so the mass cancels exactly. A feather and a hammer dropped in vacuum land together, as demonstrated on the Moon during Apollo 15. What breaks this on Earth is air resistance, which depends on shape and surface area rather than on mass, so it affects light spread-out objects far more than dense compact ones.

Check whether each root corresponds to a moment the described motion actually covers. A negative root usually means a time before the motion started — it is where the body would have been had the same acceleration applied backwards in time, which is real algebra but not part of the problem. Two positive roots normally mean the body passes the same height twice, once going up and once coming down; then the question decides which you want. Only discard a root once you can say what it physically represents.

Because it was derived by setting the vertical displacement to zero. is the horizontal distance covered in the time of flight , and that flight time is itself the solution of "vertical displacement returns to zero". If the landing point is higher or lower, that assumption is gone and both the flight time and the range change. Go back to the two independent motions: solve the vertical equation for the actual landing height, then multiply that time by .

Whenever two objects move and the question asks about the gap between them — overtaking, closest approach, collision, or one intercepting the other. Sitting on one body reduces two unknowns to one and usually removes the need to write two position equations and equate them. The rule is simply , subtracted as vectors. River crossing and rain-and-umbrella problems are the same idea wearing different clothes.

Sources and How This Chapter Was CheckedSyllabus scope, what was derived rather than quoted, and how every answer here was checked.

Scope follows the NTA JEE Main syllabus for 2026 (Unit 2, Kinematics), which covers frames of reference, motion in a straight line, position–time and velocity–time graphs, uniformly accelerated motion, scalars and vectors with their addition, resolution and two products, relative velocity, motion in a plane, projectile motion and uniform circular motion.

Every result here was derived rather than quoted: the three constant-acceleration equations by integrating the definition of acceleration and then eliminating ; the -th second formula checked against the direct difference ; the projectile relations from independent horizontal and vertical motion; and the two-angle range property from .

Every illustration was computed and cross-checked where a second route exists. The tower problem was verified by both and , and the overtaking problem was solved in the relative frame and confirmed in the ground frame.

The resultant was checked against the bounds and , the angle between two vectors was obtained from the dot product and confirmed from the magnitude of the cross product, and the circular-motion acceleration was computed as and again as . The illustrations are teaching problems written for this chapter, not previous-year questions, and are not labelled as such.

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