Describing Motion Around Us (RBSE Class 9 · Science)
A train, a falling ball, a child on a swing — nature is full of motion. To study it, scientists strip away the mess and look at the simplest forms first: motion in a straight line. This chapter teaches you to describe motion not just in words, but in numbers, equations and graphs.
RBSE note (2026-27). Class 9 uses the new NCF (Curiosity) Science textbook. This chapter, Describing Motion Around Us, is the new book's treatment of kinematics (it builds on speed/distance from the Grade 6–7 Curiosity books). BSER (Ajmer) sets the exam.
1. Reference point, rest and motion
To describe where an object is, we choose a fixed reference point (origin) and state the distance and direction from it — that is the object's position.
- An object is in motion if its position changes with time relative to the reference point.
- It is at rest if its position does not change.
Motion is relative: a passenger sitting in a moving train is at rest relative to the train but in motion relative to the platform.
2. Distance and displacement
| Quantity | Meaning | Type |
|---|---|---|
| Distance | total path length covered | scalar (magnitude only) |
| Displacement | shortest (straight-line) distance from start to finish, with direction | vector (magnitude + direction) |
Distance is always ≥ |displacement|. If you walk 3 m east then 4 m west, distance = 7 m but displacement = 1 m west. For a complete round trip, displacement = 0 while distance ≠ 0.
3. Speed, velocity and acceleration
Speed = distance per unit time (scalar):
Velocity = displacement per unit time (vector — speed in a stated direction):
Unit of both: m/s. Average speed = total distance / total time.
Acceleration = rate of change of velocity:
where u = initial velocity, v = final velocity, t = time. Unit: m/s². Acceleration is positive when speeding up, negative (retardation/deceleration) when slowing down, and zero for uniform velocity.
4. Uniform and non-uniform motion
- Uniform motion: equal distances in equal intervals of time → constant velocity, zero acceleration.
- Non-uniform motion: unequal distances in equal intervals → velocity changes → there is acceleration.
5. Graphs of motion
Distance–time graph
- A straight line through changing distance = uniform speed; its slope = speed.
- A line parallel to the time axis (flat) = the object is at rest.
- A curve (getting steeper) = non-uniform, accelerated motion.
Velocity–time graph
- A line parallel to the time axis = uniform velocity (zero acceleration).
- A straight slanting line = uniform acceleration; its slope = acceleration.
- The area under a velocity–time graph = distance travelled.
6. The three equations of motion (uniform acceleration)
For motion with constant acceleration a, initial velocity u, final velocity v, time t and displacement s:
These are the workhorses for every numerical in this chapter. For a freely falling body, a = g ≈ 9.8 m/s² (downward); for a body thrown up, a = −g until it stops momentarily at the top.
7. Uniform circular motion
When an object moves in a circle at constant speed, it is in uniform circular motion. Although the speed is constant, the direction of motion changes continuously — so the velocity changes, which means the motion is accelerated. The speed of an object going once around a circle of radius r in time T is:
Examples: the moon around the earth, a stone whirled on a string, the tip of a clock's second hand.
8. Worked example
A car starts from rest and accelerates uniformly at 2 m/s² for 5 s. Find (a) its final velocity and (b) the distance covered.
Given: u = 0, a = 2 m/s², t = 5 s.
(a) v = u + at = 0 + 2 × 5 = 10 m/s.
(b) s = ut + ½at² = 0 + ½ × 2 × 5² = ½ × 2 × 25 = 25 m.
9. Quick recap
- Motion is described relative to a reference point; it is relative.
- Distance (scalar, path length) vs displacement (vector, shortest with direction).
- Speed uses distance; velocity uses displacement; acceleration = (v − u)/t.
- Uniform motion → zero acceleration; non-uniform → there is acceleration.
- Distance–time slope = speed; velocity–time slope = acceleration; area under v–t graph = distance.
- Three equations: v = u + at; s = ut + ½at²; v² = u² + 2as. Free fall: a = g ≈ 9.8 m/s².
- Uniform circular motion is accelerated because direction (hence velocity) keeps changing.
