Three-Dimensional Geometry
"A line in 3D is defined by a point and a direction. A plane is defined by a point and a normal vector."
1. Chapter Overview
This chapter takes geometry into 3D SPACE using VECTOR methods. It covers: direction cosines and direction ratios of a line, equations of a line in 3D (vector and Cartesian forms), equations of a PLANE (normal form, intercept form, plane passing through 3 points), angle between lines, planes, and a line & plane, and shortest distance between skew lines.
2. Direction Cosines and Direction Ratios
- Direction Cosines (l, m, n): cosines of the angles a line makes with the x, y, z axes. l² + m² + n² = 1.
- Direction Ratios (a, b, c): numbers PROPORTIONAL to direction cosines. l = a/√(a²+b²+c²), etc.
3. Equation of a Line in 3D
Vector Form
- r⃗ = a⃗ + λb⃗. Where a⃗ = point on the line. b⃗ = direction vector. λ = parameter.
Cartesian Form
- (x — x₁)/a = (y — y₁)/b = (z — z₁)/c. Where (x₁,y₁,z₁) = point. (a,b,c) = direction ratios.
4. Equation of a Plane
| Form | Equation |
|---|---|
| Normal form (vector) | (r⃗ — a⃗) · n⃗ = 0. OR r⃗ · n⃗ = d. Where n⃗ = normal to the plane. |
| Cartesian | ax + by + cz + d = 0. Where (a,b,c) = direction ratios of the NORMAL. |
| Intercept form | x/a + y/b + z/c = 1. Where a,b,c = intercepts on axes. |
| Through 3 points | r⃗ · [(b⃗ — a⃗) × (c⃗ — a⃗)] = 0 (cross product of two vectors in the plane = normal) |
5. Angles and Distances
- Angle between two lines: cos θ = |b₁·b₂|/(|b₁||b₂|)
- Angle between two planes: cos θ = |n₁·n₂|/(|n₁||n₂|) (normals)
- Angle between line and plane: sin φ = |b⃗·n⃗|/(|b⃗||n⃗|)
- Distance of a point from a plane: |ax₁ + by₁ + cz₁ + d|/√(a² + b² + c²)
- Shortest distance between two SKEW LINES (non-parallel, non-intersecting): |(b₁ × b₂)·(a₂ — a₁)| / |b₁ × b₂|
6. Exam Focus
- Direction cosines. l² + m² + n² = 1.
- Equation of line — vector and Cartesian. Equation of plane — normal, intercept, through 3 points.
- Angle between line/plane. Distance of point from plane.
- Shortest distance between skew lines.
7. Conclusion
3D geometry is VECTOR GEOMETRY:
- LINES: Point + direction. EXACTLY like vector form of a line in 2D — extended to three dimensions.
- PLANES: Point + normal. 'The normal vector DEFINES the plane.'
- DISTANCES and ANGLES: All computed using dot and cross products. 'The heavy lifting is done by the vector algebra from the previous chapter.'
'A plane is a flat, infinite sheet. Its equation is simple — ax + by + cz + d = 0. Mastering 3D geometry is mastering the relationship between lines, planes, and points in space.'
