Linear Inequalities
"Life is not an equation. It's an inequality. Constraints, not equalities, define what's possible."
1. Chapter Overview
So far in math, you've mostly solved EQUATIONS (equal to...). But many real-world relationships are INEQUALITIES: less than, greater than, at most, at least. This chapter covers: solving linear inequalities in ONE variable, representing solutions on the NUMBER LINE, solving inequalities in TWO variables, and representing the solution as a REGION on the coordinate plane (linear programming preview).
2. Inequalities — Basic Rules
Inequality Symbols
- a < b: a is LESS THAN b
- a > b: a is GREATER THAN b
- a ≤ b: a is less than OR EQUAL TO b
- a ≥ b: a is greater than OR EQUAL TO b
The GOLDEN RULE — Sign Flip
When you MULTIPLY or DIVIDE both sides of an inequality by a NEGATIVE NUMBER, the inequality sign REVERSES.
Example: -2x < 6 → Divide both sides by -2 → x > -3 (sign flipped from < to >)
Other Rules (No Sign Flip)
- Adding/subtracting the same number to both sides: sign DOES NOT change
- Multiplying/dividing both sides by a POSITIVE number: sign DOES NOT change
3. Solving Linear Inequalities in One Variable
Method
- Solve like an equation: isolate the variable on one side
- BE CAREFUL: if dividing/multiplying by a negative → FLIP the sign
Representing the Solution
- Algebraic: x > 3
- Interval notation: (3, ∞)
- Number line: OPEN circle at 3 (not included), arrow pointing RIGHT
Types of Intervals
| Inequality | Interval | Number Line |
|---|---|---|
| x > a | (a, ∞) | Open at a |
| x ≥ a | [a, ∞) | Closed at a |
| x < b | (-∞, b) | Open at b |
| x ≤ b | (-∞, b] | Closed at b |
| a < x < b | (a, b) | Open at both ends |
| a ≤ x ≤ b | [a, b] | Closed at both ends |
4. Compound (Simultaneous) Inequalities
- A < B < C → solve as TWO separate inequalities: A < B AND B < C
- The solution is the INTERSECTION
Example: -3 ≤ 2x — 1 < 5 → Solve: -3 ≤ 2x — 1 → -2 ≤ 2x → x ≥ -1 → Solve: 2x — 1 < 5 → 2x < 6 → x < 3 → Solution: -1 ≤ x < 3 (intersection)
5. Linear Inequalities in Two Variables
The Inequality
ax + by + c > 0 (or <, ≥, ≤)
Graphical Solution
- Replace the inequality sign with = and GRAPH the line
- If strict (<, >): DASHED line (line itself NOT included)
- If non-strict (≤, ≥): SOLID line (line itself IS included)
- Choose a TEST POINT (usually the origin (0,0) — if it's not on the line)
- Plug into the inequality:
- If TRUE → shade the side CONTAINING the test point
- If FALSE → shade the OPPOSITE side
System of Linear Inequalities
- Each inequality defines a HALF-PLANE. The solution is the INTERSECTION of all half-planes.
- This is the basis of LINEAR PROGRAMMING (Class 12)
6. Exam Focus
- Solving one-variable linear inequalities — especially the sign flip rule
- Representing solution on number line
- Interval notation
- Solving compound inequalities
- Graphical solution of two-variable inequalities (dashed vs solid line, test point)
7. Common Mistakes
- Forgetting to flip the sign when multiplying/dividing by a negative — THE #1 error. -2x < 6 → x > -3 (NOT x < -3!)
- Using a solid line for strict inequality — If < or > (no equal sign), use DASHED line. The line itself is NOT part of the solution.
8. Conclusion
Inequalities describe CONSTRAINTS — and constraints define the real world:
- SIGN FLIP RULE: Multiply/divide by negative → flip inequality sign
- NUMBER LINE: Open for strict inequality, closed for non-strict
- TWO VARIABLES: The solution is a REGION (half-plane). Graph the line (dashed or solid), test a point, shade the correct side.
'Equations tell you where you CAN be. Inequalities tell you where you MUST be.'
