Gujarat (GSEB)Class 8 Mathematics← Back to Exploring Some Geometric Themes
NCERT Solutions

Figure it Out — Isometric DrawingExploring Some Geometric Themes

5 questions✓ Free · step-by-step
  1. 13 marksGanita Prakash Cl-8 Part 2, Math Talk, page 97

    Construct a model of a cube and balance it on one corner vertex. Why do all the projected edges have equal length in this orientation?

    Hint. Ask how each of the three edge directions is tilted relative to the vertical diagonal.

    Set the position up precisely. Balancing the cube on one corner puts the long diagonal — the line from that corner to the opposite corner — exactly vertical, pointing straight down at the floor plane.

    Use the symmetry of that diagonal. Rotating the cube a third of a turn about its long diagonal maps the cube onto itself, sending each of the three edge directions to the next. So the three directions are completely interchangeable in this position: each must be tilted at the same angle to the vertical.

    Why equal tilt means equal projection. When a segment of length s is tilted at an angle to the projection direction, its projected length depends only on that angle. Since all three edge directions make equal angles with the vertical, all three project to the same length. And since every edge of the cube runs in one of those three directions, all twelve edges project equally — which is exactly what "isometric", meaning equal measure in Greek, describes.

    The number, for interest. Taking the cube's edge as 1, each edge projects to √6 ÷ 3 ≈ 0.816 of its true length. Every edge is shortened, but all by the same factor — so relative lengths in the drawing are still true, which is what makes the projection useful.

    Why the outline is a regular hexagon. Six of the eight vertices form the outline (the two on the vertical diagonal project to the centre). The six outline sides are projections of cube edges, so they are all equal; and the three-fold symmetry makes all six angles equal too. Six equal sides and six equal angles give a regular hexagon, with the three edges meeting at the near corner drawn as spokes to its centre.

    Why this matters for drawing. Because unit lengths along all three axes project equally, an isometric grid lets you measure length, depth and height directly off the paper with the same scale — which is why engineers use it.

    ✦ Balancing the cube on a corner makes its long diagonal vertical; rotating a third of a turn about that diagonal maps the cube to itself, so the three edge directions are tilted equally to the vertical and therefore project to equal lengths. The outline is a regular hexagon, and each edge is shortened by the same factor √6/3 ≈ 0.816.

  2. 24 marksGanita Prakash Cl-8 Part 2, Figure it Out, page 100

    In addition to the 5 ways shown in Fig. 4.8 of arranging four squares, are there any additional ways of gluing four cubes together along faces? Visualise and draw these.

    Hint. The five shown are all flat. Ask what becomes possible once you are allowed to leave the plane.

    Yes — because the five shown are all flat. Figure 4.8 gives the five ways of arranging four squares in a plane: the straight I, the O (a 2 × 2 block), the T, the S/Z and the L/J. Glue four cubes and you are no longer confined to a plane, so more shapes exist.

    A useful observation about the five flat ones. In two dimensions, S and Z are different pieces and so are L and J — that is why Tetris has seven pieces. In three dimensions you can pick a shape up and turn it over, which converts S into Z and L into J. So the five flat tetrominoes give exactly five flat tetracubes, not seven.

    The shapes that leave the plane — three of them.

    1. The tripod (branch). Take an L of three cubes and glue the fourth cube on top of the corner cube. Three arms point along the three different axes from one central cube.
    2. and 3. The two screws (skew shapes). Take an S of three cubes lying flat and glue the fourth on top of one end. The result twists out of the plane — and it comes in a left-handed and a right-handed version, which are mirror images and cannot be rotated into each other, exactly like a left and a right glove.

    The totals. · Counting mirror images as different shapes: 5 flat + 3 non-flat = 8 arrangements. · Counting a shape and its mirror image as the same: 5 flat + 2 non-flat = 7.

    Both numbers are correct; they answer slightly different questions. In practice, if you are gluing real cubes you cannot turn a left screw into a right screw, so 8 is the count that matters at the table.

    How to be sure none has been missed. Build them up from the three shapes made of three cubes — the straight triple and the L-triple — and add a fourth cube in every possible position, then discard duplicates by trying to rotate one onto another. Working systematically like this is what turns "I think that is all" into a complete answer.

    ✦ Yes — three more, all of which leave the plane: the tripod and the two mirror-image screws. That makes 8 arrangements in all if left- and right-handed shapes are counted separately, or 7 if mirror images are treated as the same. (Note also that S/Z and L/J merge in 3D, since a shape can be turned over, so the flat ones number 5 rather than 7.)

  3. 33 marksGanita Prakash Cl-8 Part 2, Figure it Out, page 101

    Draw the given figures on the isometric grid. [Hint: decide whether the edge to be drawn — say along the height — goes from down to up or up to down.]

    Hint. Draw edge by edge, counting units along one named axis at a time.

    The figures to be copied are printed diagrams and are not reproduced here. What follows is the drawing method, which is what the question teaches.

    Set up the three directions. An isometric grid has lines in exactly three orientations, and each stands for one axis of the solid: · vertical (|) → the height axis · one diagonal (↗) → the depth axis · the other diagonal (↘) → the length axis

    Fix this correspondence at the start and never change it mid-drawing — it is the single commonest cause of a drawing that will not close up.

    Draw edge by edge, counting units. Rather than drawing cube by cube and rubbing out hidden lines, trace the outline of the solid one edge at a time: two units along the length, one unit up the height, three units along the depth, and so on. Each instruction is one straight run along one grid direction.

    Use the hint about direction. For each edge decide not only which axis it lies on but which way along it — up or down for the height, forwards or backwards for depth and length. Getting the axis right but the direction wrong produces a shape that looks plausible locally and fails to close at the end.

    A worked start. For a 1 × 1 × 1 cube: draw the top face as a rhombus using one step along the length and one along the depth, then drop three vertical edges of one unit from the three visible corners, then join their lower ends with two more edges. For a 2 × 2 × 2 cube, do exactly the same with every count doubled.

    Practical advice. · Draw faintly first, then darken the visible edges once you know which are hidden. · If you have no eraser, this faint-then-darken order is essential. · Shade the three visible faces in three different tones — it makes the solid read instantly. · Check at the end that every edge lies along one of the three grid directions. Any edge that does not is a mistake.

    Why the method works at all. Parallel edges of a solid project to parallel lines, so the three families of edges become the three families of grid lines; and because the projection is isometric, one unit along each axis is drawn the same length. Together those two facts mean distances along all three axes can be counted straight off the paper.

    ✦ Match the three grid directions to height (vertical), depth and length, keep that correspondence fixed, and draw edge by edge — counting units along one axis at a time and deciding each edge's direction as well as its axis. Draw faintly first and darken the visible edges last.

  4. 43 marksGanita Prakash Cl-8 Part 2, Math Talk, page 101

    Is there anything strange about the path of the ball in the given figure? Recreate it on the isometric grid. [Hint: consider a portion of this figure that is physically realisable and identify the 3 primary directions.]

    Hint. Follow the ball round one full circuit and keep track of whether it is going up or down.

    This item depends entirely on the printed picture of the track. What follows is the reasoning it is built to provoke.

    What is strange. Follow the ball round the track. At every stage it appears to be rolling downhill — and yet after one complete circuit it arrives back where it started. That cannot happen. A ball that only ever descends must end lower than it began; returning to the same height while always going down is impossible.

    This is the same illusion as Escher's Ascending and Descending staircase, and as the impossible triangle later in the chapter.

    Why the drawing gets away with it. Isometric projection throws away depth. In an ordinary picture, things further away are drawn smaller, so your eye can judge distance. In isometric drawing they are not — a near edge and a far edge are drawn exactly the same length. So two points that are far apart in space can be drawn touching, and the eye has no evidence to object.

    The drawing exploits this in one place. Each individual stretch of track really is going downhill, and each junction really does look like a join. But at one junction the two pieces are not actually adjacent in space at all — one is far behind the other, and the projection places them at the same point on the paper.

    The hint's method. Cover part of the figure and look at what remains. Any piece small enough is perfectly buildable, and its three primary directions can be identified straight off the grid. It is only when the pieces are joined all the way round that the contradiction appears. The illusion is local honesty with global impossibility.

    Recreating it. Fix the three grid directions for height, depth and length as usual, then draw the track edge by edge with each stretch descending by one unit. When you return to the start, the drawing will close on the paper even though it cannot close in space — which is the demonstration the exercise is after.

    The lesson for engineering drawing. This is the price of isometric projection. It measures beautifully along all three axes, but it cannot show which of two objects is in front — so a real engineering drawing carries three orthographic views as well.

    ✦ Yes: the ball appears to roll downhill along every stretch and yet returns to its starting point, which is impossible. The illusion works because isometric projection discards depth, so two points that are far apart in space can be drawn as if they meet — each part of the figure is realisable, but the whole is not.

  5. 54 marksGanita Prakash Cl-8 Part 2, Math Talk, pages 101-102

    Observe the impossible triangle. (i) Would it be possible to build a model out of actual cubes? What are its front, top and side profiles? (ii) Recreate it on an isometric grid. (iii) Why does the illusion work?

    Hint. Ask whether the object can exist, and separately whether something exists that merely looks like it from one viewpoint.

    The impossible triangle is a printed picture, so it is not reproduced here. What follows is the reasoning behind it.

    (i) Can it be built? Two different answers, and both are worth having.

    As drawn — no. The figure shows three bars, each apparently at right angles to the next, joined into a closed loop. Follow the loop and each bar must be perpendicular to the one before, so after three bars you should be pointing along a third axis, not back where you started. A closed triangle of three mutually perpendicular bars cannot exist. No arrangement of actual cubes has this shape.

    As an appearance — yes. You can build an object that looks exactly like this from one particular viewpoint. Break the loop: leave a real gap between two arms, one far behind the other, and extend one arm so that from the chosen viewpoint the gap is hidden and the two ends appear to meet. Sculptures of exactly this kind have been built and photographed. Walk a few steps to one side and the illusion collapses.

    The profiles. Since the object as drawn does not exist, it has no profiles. The sculpture that mimics it does, and they give the trick away: from the front it looks like a closed triangle, but from the top and the side it is plainly an open shape — one L-shaped or C-shaped arm with a gap where the drawing showed a join.

    (ii) Recreating it. Fix the three isometric directions for height, depth and length, then draw each of the three bars as a run of cubes along one axis. Draw each bar completely before the next. At the final junction, draw the join as though the two ends meet — on the paper they do, and that is precisely the step that could not be carried out with real cubes.

    (iii) Why the illusion works. For the same reason as the rolling ball:

    · Isometric projection discards depth. Near and far edges are drawn the same size, so the picture carries no information about which object is in front. · Every part is locally correct. Cover any one corner and what remains is a perfectly ordinary, buildable arrangement of bars. There is no error to find anywhere in the drawing. · Your brain assembles the parts globally. It reads each junction as a genuine join — a reasonable assumption for ordinary pictures — and tries to build a single consistent object from all three. No such object exists, and the resulting sense of wrongness is the illusion.

    The point of putting this in a geometry chapter. It demonstrates concretely what projection costs. Three views are used in engineering not out of caution but because one view genuinely cannot determine an object — and the impossible triangle is the sharpest possible demonstration of that.

    ✦ (i) It cannot be built as drawn, since three mutually perpendicular bars cannot close into a loop — but an object can be built that looks like it from one viewpoint, and its top and side profiles reveal the gap. (ii) Draw each bar along one of the three isometric directions and close the last junction on paper. (iii) The illusion works because isometric projection discards depth: every part of the figure is locally buildable, and the brain wrongly assumes the apparent junctions are real joins.

Solutions written by the tuition.in editorial team and checked against the NCERT Class 8 Mathematics textbook Ganita Prakash Part 2, Reprint 2026-27 (hegp204.pdf), where this is Chapter 4 (pages 70-102) — the eleventh chapter of the Class 8 course and the longest in the book. Like the rest of Part 2 it carries NO printed answer key, so every formula and count was derived and then independently recomputed in Python before being written: the Sierpinski Carpet recurrences (R_n = 8^n, H_n = (8^n - 1)/7), the Sierpinski Triangle counts (3^n and (3^n - 1)/2), the areas (8/9)^n and (3/4)^n, the Koch side count 3 x 4^n and perimeter 3 x (4/3)^n, and the face/edge/vertex formulas for prisms and pyramids (checked against Euler's relation for every case). THIS IS A HEAVILY VISUAL CHAPTER, so figure-only items are handled in one of two ways and never guessed. (1) MEASURED FROM THE RENDERED PAGE: the cube-stack count on page 97 was settled by rendering the figure at 400 dpi and observing that each row sits one step BACK as well as one step up (every bottom cube shows its full top face), which makes it a square-layered step pyramid of 16 + 9 + 4 + 1 = 30 cubes rather than the ten visible; and the three letters in the page-96 puzzle were read off the printed pixel glyphs at 700-900 dpi as C (front), A (top) and F (side). (2) FLAGGED AND ANSWERED BY METHOD: the six candidate cube nets, the projection-matching sets, the cube-combination views, the isometric figures to copy, the rolling ball and the impossible triangle are all printed diagrams; each solution gives the full method and reasoning and says plainly that the diagram is not reproduced. ONE ITEM IS LEFT OPEN BY THE BOOK ITSELF and is reported as such: the 30 x 12 x 12 shortest-path Try This on page 87, where the book computes 42 cm and 40 cm for two unfoldings (24^2 + 32^2 = 1600 verified) and then says all unfoldings must be listed to find the answer — so the solution establishes only that the shortest path is at most 40 cm. The tetracube count in the page-100 exercise was verified by exhaustive computer enumeration: 8 arrangements up to rotation, 7 up to rotation and reflection, of which 5 are flat.. Questions are referenced from the NCERT textbook for identification.

Header Logo